/////////////////////////////////////////////////////////////////////////////
-// Name: cocoa/spinbutt.mm
+// Name: src/cocoa/spinbutt.mm
// Purpose: wxSpinButton
// Author: David Elliott
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
+#include "wx/wxprec.h"
#if wxUSE_SPINBTN
-#include "wx/app.h"
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+#endif //WX_PRECOMP
#include "wx/spinbutt.h"
#import <AppKit/NSStepper.h>
-IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
BEGIN_EVENT_TABLE(wxSpinButton, wxSpinButtonBase)
END_EVENT_TABLE()
// WX_IMPLEMENT_COCOA_OWNER(wxSpinButton,NSStepper,NSControl,NSView)
const wxPoint& pos, const wxSize& size, long style,
const wxString& name)
{
+ //bad flag checking
+ wxASSERT_MSG( !(style & wxSP_HORIZONTAL), wxT("Horizontal wxSpinButton not supported in cocoa"));
if(!CreateControl(parent,winid,pos,size,style,wxDefaultValidator,name))
return false;
- SetNSControl([[NSStepper alloc] initWithFrame: NSMakeRect(10,10,20,20)]);
+ SetNSControl([[NSStepper alloc] initWithFrame: MakeDefaultNSRect(size)]);
[m_cocoaNSView release];
+
+ //flag handling
+ [(NSStepper*)m_cocoaNSView setValueWraps:style & wxSP_WRAP]; //default == true, evidently
+
+ //final setup
+ [(NSStepper*)m_cocoaNSView setTarget: sm_cocoaTarget];
+ [(NSStepper*)m_cocoaNSView setAction:@selector(wxNSControlAction:)];
if(m_parent)
m_parent->CocoaAddChild(this);
+ SetInitialFrameRect(pos,size);
+
return true;
}
wxSpinButton::~wxSpinButton()
{
+ [(NSStepper*)m_cocoaNSView setTarget: nil];
+ [(NSStepper*)m_cocoaNSView setAction: nil];
+}
+
+int wxSpinButton::GetValue() const
+{
+ return [(NSStepper*)m_cocoaNSView intValue];
+}
+
+void wxSpinButton::SetValue(int value)
+{
+ [(NSStepper*)m_cocoaNSView setIntValue:value];
+}
+
+void wxSpinButton::SetRange(int minValue, int maxValue)
+{
+ [(NSStepper*)m_cocoaNSView setMinValue:minValue];
+ [(NSStepper*)m_cocoaNSView setMaxValue:maxValue];
+ wxSpinButtonBase::SetRange(minValue,maxValue);
+}
+
+void wxSpinButton::CocoaTarget_action()
+{
+ /* TODO: up/down events */
+ /* This sends the changed event (not specific on up or down) */
+ wxSpinEvent event(wxEVT_SCROLL_THUMBTRACK, GetId());
+ event.SetPosition(GetValue());
+ event.SetEventObject(this);
+ HandleWindowEvent(event);
}
#endif // wxUSE_SPINBTN