long GetHeight() const { return height; }
void SetHeight(long h) { height = h; }
- wxPoint GetPosition() { return wxPoint(x, y); }
- wxSize GetSize() { return wxSize(width, height); }
+ wxPoint GetPosition() const { return wxPoint(x, y); }
+ wxSize GetSize() const { return wxSize(width, height); }
long GetLeft() const { return x; }
long GetTop() const { return y; }
long GetBottom() const { return y + height; }
long GetRight() const { return x + width; }
+
bool operator==(const wxRect& rect) const;
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
+ bool Inside(int cx, int cy) const;
+ wxRect operator + (const wxRect& rect) const;
+ const wxRect& operator += (const wxRect& rect);
+
public:
long x, y, width, height;
};