//
// Get the default resource ID's for frames
//
-#include "wx/os2/wxOs2.h"
+#include "wx/os2/wxrsc.h"
class WXDLLEXPORT wxFrame : public wxFrameBase
{
// construction
wxFrame() { Init(); }
wxFrame( wxWindow* pParent
- ,wxWindowID vId
- ,const wxString& rsTitle
- ,const wxPoint& rPos = wxDefaultPosition
- ,const wxSize& rSize = wxDefaultSize
- ,long lStyle = wxDEFAULT_FRAME_STYLE
- ,const wxString& rsName = wxFrameNameStr
- )
+ ,wxWindowID vId
+ ,const wxString& rsTitle
+ ,const wxPoint& rPos = wxDefaultPosition
+ ,const wxSize& rSize = wxDefaultSize
+ ,long lStyle = wxDEFAULT_FRAME_STYLE
+ ,const wxString& rsName = wxFrameNameStr
+ )
{
Init();
virtual ~wxFrame();
// implement base class pure virtuals
- virtual void Maximize(bool bMaximize = TRUE);
- virtual bool IsMaximized(void) const;
- virtual void Iconize(bool bIconize = TRUE);
- virtual bool IsIconized(void) const;
- virtual void Restore(void);
+#if wxUSE_MENUS_NATIVE
virtual void SetMenuBar(wxMenuBar* pMenubar);
- virtual void SetIcon(const wxIcon& rIcon);
+#endif
virtual bool ShowFullScreen( bool bShow
,long lStyle = wxFULLSCREEN_ALL
);
- virtual bool IsFullScreen(void) const { return m_bFsIsShowing; };
// implementation only from now on
// -------------------------------
- // override some more virtuals
- virtual bool Show(bool bShow = TRUE);
+ virtual void Raise(void);
// event handlers
void OnActivate(wxActivateEvent& rEvent);
#endif // wxUSE_STATUSBAR
WXHMENU GetWinMenu() const { return m_hMenu; }
- WXHWND GetFrame() const { return m_hFrame; }
// Returns the origin of client area (may be different from (0,0) if the
// frame has a toolbar)
,WXHMENU hMenu
);
- bool OS2Create( int nId
- ,wxWindow* pParent
- ,const wxChar* zWclass
- ,wxWindow* pWxWin
- ,const wxChar* zTitle
- ,int nX
- ,int nY
- ,int nWidth
- ,int nHeight
- ,long nStyle
- );
-
// tooltip management
#if wxUSE_TOOLTIPS
WXHWND GetToolTipCtrl(void) const { return m_hWndToolTip; }
void SetToolTipCtrl(WXHWND hHwndTT) { m_hWndToolTip = hHwndTT; }
#endif // tooltips
+ //
+ // Called by wxWindow whenever it gets focus
+ //
+ void SetLastFocus(wxWindow* pWin) { m_pWinLastFocused = pWin; }
+ wxWindow *GetLastFocus(void) const { return m_pWinLastFocused; }
+
+ void SetClient(WXHWND c_Hwnd);
+ void SetClient(wxWindow* c_Window);
+ wxWindow *GetClient();
+
+ friend MRESULT EXPENTRY wxFrameWndProc(HWND hWnd,ULONG ulMsg, MPARAM wParam, MPARAM lParam);
+ friend MRESULT EXPENTRY wxFrameMainWndProc(HWND hWnd,ULONG ulMsg, MPARAM wParam, MPARAM lParam);
+
protected:
// common part of all ctors
void Init(void);
- // common part of Iconize(), Maximize() and Restore()
- void DoShowWindow(int nShowCmd);
-
+ virtual WXHICON GetDefaultIcon(void) const;
// override base class virtuals
virtual void DoGetClientSize( int* pWidth
,int* pHeight
) const;
- virtual void DoGetSize( int* pWidth
- ,int* pHeight
- ) const;
- virtual void DoGetPosition( int* pX
- ,int* pY
- ) const;
virtual void DoSetClientSize( int nWidth
,int nWeight
);
+ inline virtual bool IsMDIChild(void) const { return FALSE; }
+#if wxUSE_MENUS_NATIVE
// helper
void DetachMenuBar(void);
-
+ // perform MSW-specific action when menubar is changed
+ virtual void AttachMenuBar(wxMenuBar* pMenubar);
// a plug in for MDI frame classes which need to do something special when
// the menubar is set
virtual void InternalSetMenuBar(void);
-
+#endif
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
int m_nFsToolBarHeight;
bool m_bFsIsMaximized;
bool m_bFsIsShowing;
+ bool m_bWasMinimized;
bool m_bIsShown;
wxWindow* m_pWinLastFocused;
#endif // tooltips
//
- // The main handle of a frame window, that used for message processing
- // is the client handle under PM. But we still need the frame handle
- // as well
- //
- WXHWND m_hFrame;
-
- //
- // Handles to child windows of the Frame that we don't have child objects for
+ // Handles to child windows of the Frame, and the frame itself,
+ // that we don't have child objects for (m_hWnd in wxWindow is the
+ // handle of the Frame's client window!
//
WXHWND m_hTitleBar;
WXHWND m_hHScroll;
// Swp structures for various client data
// DW: Better off in attached RefData?
//
- SWP m_vSwp;
- SWP m_vSwpClient;
SWP m_vSwpTitleBar;
SWP m_vSwpMenuBar;
SWP m_vSwpHScroll;