+Installing wxWindows 2.5.0
+--------------------------
-Installing wxWindows 2.2
-------------------------
+This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
+and Windows XP. This is an unstable development release. Note that unstable in
+this context doesn't mean that it crashes a lot, just that the library API may
+change in backwards incompatible way during the 2.5 branch life time.
-This is wxWindows 2.2 for Microsoft Windows 3.1, 95, 98 and
-Windows NT/Windows 2000. This is an official, stable release.
IMPORTANT NOTE: If you experience problems installing, please
re-read this instructions and other related files (changes.txt,
-readme.txt, notes on the Web site) carefully before mailing
-wx-users or the author. Preferably, try to fix the problem first and
-then send a patch to the author. Please report bugs using the
-bug report form on the wxWindows web site.
+readme.txt, FAQ) carefully before mailing wx-users. Preferably,
+try to fix the problem first and then upload a patch to
+SourceForge:
+
+ http://sourceforge.net/patch/?group_id=9863
+
+Please report bugs using the SourceForge bug tracker:
+
+ http://sourceforge.net/bugs/?group_id=9863
+
Unarchiving
-----------
-A setup program is provided (setup.exe) to automatically copy files to a
-directory on your hard disk. Do not install into a path that contains spaces.
-The installation program should set the WXWIN environment variable, which
-will be activated when your machine is rebooted. The setup
-program contains the following:
+A setup program is provided (setup.exe) to automatically copy
+files to a directory on your hard disk. Do not install into a
+path that contains spaces. To avoid confusion with other
+wxWindows installations that might be on your machine, the
+installation program does not se the WXWIN environment variable;
+please set this by hand via the System applet if you wish to
+make it permanent.
+
+The setup program contains the following:
- All common, generic and MSW-specific wxWindows source;
- samples;
- documentation in Windows Help format;
-- makefiles for most Windows compilers, plus BC++ and
- VC++ IDE files;
+- makefiles for most Windows compilers, plus CodeWarrior,
+ BC++ and VC++ IDE files;
- JPEG library source;
- TIFF library source;
- Object Graphics Library;
- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
the same document source.
+
General installation notes
--------------------------
-Alter your WXWIN environment variable to point to this directory.
-For Cygwin or Mingw32 compilation, make sure WXWIN contains only
-forward slashes.
+Alter your WXWIN environment variable to point to the root directory of the
+wxWindows installation. For Cygwin or MinGW compilation, make sure WXWIN
+contains only forward slashes.
If installing from the CVS server, copy include/wx/msw/setup0.h to
-include/wx/msw/setup.h and edit the resulting file to choose the featrues you
-would like to compile wxWindows with[out].
+include/wx/msw/setup.h and edit the resulting file to choose
+the features you would like to compile wxWindows with[out].
+
Compilation
------------
+===========
The following sections explain how to compile wxWindows with each supported
-compiler.
+compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
+Cygwin/Mingw32 to quickly locate the instructions for your compiler.
-Visual C++ 4.0/5.0/6.0 compilation
-----------------------------------
-Using project files (VC++ 5 and 6 only):
+Microsoft Visual C++ compilation
+--------------------------------
+
+You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
+informal and more detailed description of the process summarized below.
-1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 5/6 project
+Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
+you must open the .dsp files and not the .dsw files and in this case you will
+need to manually build the other .dsp on which wxWindows.dsp depends: jpeg,
+png, regex, tiff and zlib.
+
+Also note that you can make the project files work with VC++ 5.0 but you'll
+need to edit .dsp file by hand before this is possible (change the version in
+the .dsp file header from 6.0 to 5.0).
+
+Using project files (VC++ 6 and later):
+
+1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
makefiles (already included in wxMSW-x.y.z.zip and the setup version).
-2. Open src/wxvc.dsp, set Debug or Release configuration for
- the wxvc project, and compile. Alternatively, use Batch Build
- to build both Debug and Release configurations.
- This will produce lib/wx.lib (release) and lib/wxd.lib (debug),
- plus various subordinate libraries. It assumes you have
- the TIFF and JPEG source, which is already in the setup
- version of the distribution.
- The project file src/wxvc_dll.dsp will make a DLL version of wxWindow,
- which will go in lib/wxdll.[lib,dll] and lib/wxdlld.[lib,dll].
+2. Open src/wxWindows.dsw, which has configurations for static
+ compilation or DLL compilation, and each of these available in
+ Unicode/ANSI and Debug/Release variations. Normally you'll use
+ a static linking ANSI configuration. Choose the Win32 Debug or
+ Win32 Release configuration for the wxWindows project, and compile.
+ Alternatively, use Batch Build to build more than one
+ configuration.
+ The following libraries will be produced depending on chosen
+ configuration:
+
+ wxmsw.lib wxmswd.lib ; ANSI Release/Debug
+ wxmswu.lib wxmswud.lib ; UNICODE Release/Debug
+ wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug
+ wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug
+
+ It will also produce similar variations on jpeg.lib, png.lib,
+ tiff.lib, zlib.lib, and regex.lib.
3. Open a sample project file, choose a configuration such as
- Debug using Build | Set Active Configuration..., and compile.
+ Win32 Debug using Build | Set Active Configuration..., and compile.
The project files don't use precompiled headers, to save disk
space, but you can switch PCH compiling on for greater speed.
- NOTE: you may also use samples/SamplesVC.dsw to access all
+ NOTE: you may also use samples/samples.dsw to access all
sample projects without opening each workspace individually.
You can use the Batch Build facility to make several samples
at a time.
'nmake -f makefile.vc cleanall FINAL=1'
'nmake -f makefile.vc FINAL=1'
- to make the wxWindows core library without debug information
- (wx\lib\wx.lib).
+ to make the wxWindows core library without debug information.
4. Change directory to wx\samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0)
before making a different configuration, because otherwise
object files used to build the previous configuration may be
- used accidentally for the current configuation. You might see
+ used accidentally for the current configuration. You might see
this manifested in unexpected link errors or warnings. This problem
doesn't occur when using project files to build wxWindows.
+ To build Unicode versions of the libraries, add UNICODE=1
+ to the nmake invocation (default is UNICODE=0). If you want to
+ be able to use Unicode version on Windows9x, you will need
+ MSLU (Microsoft Layer for Unicode) runtime DLL and import lib.
+ The former can be downloaded from Microsoft, the latter is part
+ of the latest Platform SDK from Microsoft (see msdn.microsoft.com
+ for details). An alternative implementation of import library can
+ be downloaded from http://libunicows.sourceforge.net - unlike the
+ official one, this one works with other compilers and does not
+ require 300+ MB Platform SDK update. Add MSLU=1 to the nmake
+ invocation to enable MSLU.
+
Note that the wxWindows core library allows you to have debug
and release libraries available simultaneously, by compiling the
objects in different subdirectories, whereas samples must be
To build the DLL version using makefiles:
-1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch'
+1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll'
to make both a suitable DLL and import library, and to build a
suitable precompiled header file for compiling applications.
- The resulting libraries are called:
-
- wx\lib\wx[version].lib(dll) (debug version)
- wx\lib\wx[version].lib(dll) (release version, using FINAL=1)
-
+ See the previous section for library names.
2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
(or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
applications).
Size'. In Dialog Editor project, set to 'Customize: Favor Small
Code' (and no others). This will then work.
-Similarly, in VC++ 4, optimization can cause internal compiler
-errors, so edit src\makevc.env and change /O1 to /Od before
-trying build a release version of the library. Or, type:
-
-nmake -f makefile.vc noopt FINAL=1
-
-and then resume compilation in the normal way. This will build
-troublesome files with no optimization. However, there now seems to be
-an internal linker error using VC++ 4, in addition to internal
-compiler errors for most of the samples, so this version of the compiler
-cannot be recommended!
-
Note (4): some crash problems can be due to inconsistent compiler
options. If strange/weird/impossible things start to happen please
check (dumping IDE project file as makefile and doing text comparison
symbols, struct packing, etc. are exactly the same for all items in
the project. After this, delete everything (including PCH) and recompile.
-Note (5): for some further notes about upgrading your project
-files to be compatible with wxWindows 2.1.14, please see
-"Highlights of wxWindows" from the Download page of the
-web site or CD-ROM.
-
-Note (6): to create your own IDE files, see the technical note on the
+Note (5): to create your own IDE files, see the technical note on the
wxWindows web site or CD-ROM, entitled "Compiling wxWindows
applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
wxWindows distribution). You can also copy .dsp and .dsw
files from an existing wxWindows sample and adapt them.
+
Visual C++ 1.5 compilation (16-bit)
-----------------------------------
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
- make the wxWindows core library.
-3. Change directory to a sample, such as wx\samples\minimal, and
- type 'nmake -f makefile.dos'.
+No longer supported
-Add FINAL=1 to your makefile invocation to build the release
-versions of the library and samples.
-Use the 'clean' target to clean all objects, libraries and
-executables.
-
-Borland C++ 4.5/5.0 compilation
+Borland C++ 5.0/5.5 compilation
-------------------------------
-Compiling using the makefiles:
+Compiling using the makefiles (updated 24 Sept 02):
+
+1. Make sure your WXWIN variable is set [e.g add
+ set WXWIN=c:\wxwindows
+ to your autoexec.bat file], The WXWIN variable should contain neither spaces nor -
+ You may like to use the short form as shown by a dos directory listing ;
+ eg instead of c:\wxwindows-2.5.0 use c:\wxwind~1.4
+ Reboot if needed for the changes to autoexec.bat to take effect.
+
+2. Change directory to src\msw. Type 'make -f makefile.b32' to
+ make the wxWindows core library. Ignore the compiler warnings.
+ This produces a library in the wxwindows\lib directory called
+ wx32ds.lib
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form if doing a 16-bit compile.
-2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
- make the wxWindows core library. Ignore the warnings about
- 'XXX' not found in library.
3. Change directory to a sample or demo such as samples\minimal, and type
- 'make -f makefile.b32'.
+ 'make -f makefile.b32'. This produces a windows exe file - by default
+ in the BORL subdirectory (see note 9)
+
4. For release versions, recompile wxWindows and samples using
'make -f makefile.b32 clean'
'make -f makefile.b32 FINAL=1'
- for the library and samples.
+ for the library and samples. This produces a library wx32s.lib eliminating
+ all debugging information - if you wish to retain reduced debugging information
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 FINAL=hybrid'
+
5. To make and use wxWindows as a DLL, type
'make -f makefile.b32 clean'
'make -f makefile.b32 DLL=1'
+ which generates a DLL (wx32d.dll) and import library (wx32d.lib),
and then for each sample,
'make -f makefile.b32 WXUSINGDLL=1'
Please note that the samples have not been exhaustively tested
- with this configuration.
-
-Note (1): the wxWindows library and (some) samples compile in 16-bit mode
-using makefile.bcc, but at present the wxWindows resource system is switched
-off in this mode. See issues.txt for details.
-
-Note (2): unfortunately most samples won't link in 16-bit mode,
-because the automatic data segment exceeds 64K. The minimal
-sample links and runs, however.
-
-Note (3): the wxWindows makefiles assume byte structure alignment. Please
+ with this configuration. You may also generate a sepratae library
+ and second DLL using the commands
+ 'make -f makefile.b32 clean'
+ 'make -f makefile.b32 DLL=1 FINAL=1'
+ which generates a DLL (wx32.dll) and import library (wx32.lib),
+ and then for each sample,
+ 'make -f makefile.b32 WXUSINGDLL=1 FINAL=1'
+
+6. You can use the WXUNIVERSAL widgets instead of the native MSW
+ ones (eg if you want to build an application with the same
+ look and feel on all platforms)
+ Use the command (in src\msw directory)
+ 'make -f makefile.b32 WXUSINGUNIV=1'
+ Then run
+ 'make -f makefile.b32 WXUSINGUNIV=1' in the sample directory which you wish
+ to build using the wxUniversal widgets. Use 'SET WXTHEME=GTK' [or WIN32 or METAL]
+ to test the existing themes
+ The makefile is written with the intention that you can build DLLs
+ and do final releases by combinations of commandline parameters.
+ At the time of writing, (Oct 02) not all the wxDialogs are working
+
+7. To use UNICODE for win2000 and XP systems edit wxWindows\wx\include\msw\setup.h
+ so that wxUSE_UNICODE is 1 instead of the default value of zero
+
+8. To make console mode applications with wxWindows functions go
+ to the src\msw directory
+ 'make -f makebase.b32 clean'
+ 'make -f makebase.b32'
+ There is a sample\console directory and in this type
+ 'make -f makefile.b32 wxUSE_GUI=0'
+
+9. OUTPUTDIR may be set to the name of the directory where you want all the
+ object files to be generated (the library files are always created in
+ %WXWIN%\lib). Compilation will fail if you set it to an empty string
+ to create them in the same directory as the source. If you change OUTPUTDIR,
+ make sure that it does not have a trailing backslash!
+ In the samples, you may use EXEDIR=adir to build the samples in adir. Setting
+ EXEDIR=. will build in the current directory,
+
+Note (0): This provides the ability to produce separate wxwindows libraries
+ for different purposes, and only have to rebuild the applications
+
+Note (1): the wxWindows makefiles assume byte structure alignment. Please
make sure that your own project or makefile settings use the
same alignment, or you could experience mysterious crashes. To
change the alignment, add a suitable option to the $(CFG) target code
in src/msw/makefile.b32.
-Note (4): if you get undefined _SQL... symbols at link time,
+Note (2): if you get undefined _SQL... symbols at link time,
either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
recompile wxWindows. The same applies if compiling using the IDE.
-Note (5): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder;
-you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove
-the jpeg target from src\msw\makefile.b32, and remove jpeg from
-src\makeprog.b32.
-
-Note (6): If using C++Builder 4 and above (BC++ 5.4 and above), change LINK=tlink32 to
-LINK=ilink32 in src\makeb32.env. You may also need to disable
-wxUSE_LIBJPEG because there is a conflict in the BC++ headers
-(actually this problem seems to have gone away with 5.5 and SP1).
-Note (7): If you wish debug messages to be sent to the console in
+Note (3): If you wish debug messages to be sent to the console in
debug mode, edit src\makeb32.env and change /aa to /Tpe in
LINK_FLAGS.
-Compiling using the IDE files:
+Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder]
-1. Load src\bc32.ide (Release settings)
+1. Load src\bc32.ide from the file bc32.zip at
+ http://biolpc22.york.ac.uk/pub/ports/bcc32/wxwin21/ and select Release settings
2. Go to Options|Project... and specify the correct BC++ include and lib path for
your file structure.
3. Press F9 to compile the wxWindows library.
with the makefiles. See also the demos hierarchy which doesn't
have any BC++ project files yet.
-Note (2): to make the png, xpm, zlib, jpeg and tiff libraries (needed for
+Note (2): to make the png, zlib, jpeg and tiff libraries (needed for
some samples) you need to compile them with bc32.ide.
Note (3): the debug version of the wxWindows library is about 40 MB, and the
See also the file docs/tech/tn0007.txt for further instructions and details
of how to create your own project files.
-Borland C++ 5.5 compilation
----------------------------
-
-Before compiling wxWindows with Borland C++ 5.5, there are a few
-issues concerning the compiler installation:
-
-1. The compiler must be installed to a path that does not contain
- spaces, such as c:\Borland\Bcc55 (in particular, do not install
- it below "C:\Program Files").
-
-2. Make sure that you downloaded and installed the service pack 1
- for Borland C++ 5.5. This SP1 can be downloaded from:
- http://www.borland.com/devsupport/bcppbuilder/file_supplements.html
-
- IMPORTANT:
- When installing SP1, make sure that you extract (UnZip) the files
- to the directory where you installed Borland C++ 5.5 (e.g.,
- c:\Borland\Bcc55) with the option "use folder names" selected.
- This is necessary, to ensure that the files (mostly include files)
- are extracted to the right directory.
-
-3. Create the following two files in the same directory where you
- installed Borland C++ 5.5 (e.g., c:\Borland\Bcc55):
-
- a. bcc32.cfg
- text file containing the following two lines:
- -I"c:\Borland\Bcc55\include"
- -L"c:\Borland\Bcc55\lib"
-
- b. ilink32.cfg
- text file containing the following line:
- -L"c:\Borland\Bcc55\lib"
-
- (replace c:\Borland\Bcc55 with the actual path where you installed
- Borland C++ 5.5)
-
-4. Add the borland BIN directory to your path (e.g., c:\Borland\Bcc55\bin),
- and define the environment variable BCCDIR=<Borland C++ 5.5 path>
- (e.g., set BCCDIR=c:\Borland\Bcc55)
-
-Compiling wxWindows:
-
-Once the compiler and its service pack are properly installed, you build
-wxWindows using the provided makefile.b32 in the src/msw directory:
-
-a. To build wxWindows in DEBUG mode:
-
- cd c:\wx2\src\msw
- make -f makefile.b32
-
- (replace c:\wx2 with the actual path where you installed wxWindows)
-
-b. To build wxWindows in RELEASE mode:
-
- cd c:\wx2\src\msw
- make -f makefile.b32 FINAL=1
-
- (if you had previously built wxWindows, you need to clean all of
- the object and intermediate files. Before the above make command,
- run: 'make -f makefile.b32 CLEANALL')
-
-IMPORTANT:
-The Service Pack 1 for Borland C++ 5.5 must be installed before wxWindows
-is compiled. If you compiled wxWindows before, it is advised that you
-re-compile it following the next steps:
-
- cd c:\wx2\src\msw
- make -f makefile.b32 CLEANALL
- make -f makefile.b32 (or make -f makefile.b32 FINAL=1)
-
- (replace c:\wx2 with the actual path where you installed wxWindows)
-
** REMEMBER **
-In all of your wxWindows applications, your source code should include
+In all of your wxWindows applications, your source code should include
the following preprocessor directive:
#ifdef __BORLANDC__
#pragma hdrstop
#endif
-(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
-more details)
+(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
+more details)
+
-Borland C++Builder compilation
-------------------------------
+Borland C++Builder IDE compilation
+----------------------------------
1. Build the wxWindows libraries using the Borland make utility as
- specified in the section called "Borland C++ 4.5/5.0 compilation"
+ specified in the section called "Borland C++ 5.0 compilation"
above. (C++ Builder includes a stand-alone C++ compiler. For example,
C++ Builder 4.0 comes with C++ 5.4.)
-2. You can build samples using the makefiles as per the
- instructions for BC++ above, or you can follow the instructions
- in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
+2. You can use the process_sample_bcb.bat command which is in
+ wxwindows\distrib\msw to generate a .mak or .bpr file for most of the
+ samples [mak for Cbuilder 1-6; v4 and after will convert this to bpr].
+ Execute this in the sampledirectory, passing the name of the cpp files
+ on the command line. For more details, see the instructions in
+ docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
-Watcom C++ 10.6/11 compilation
----------------------------
+Borland 16 Bit compilation for Windows 3.1
+------------------------------------------
+
+The last version of wxWindows to support 16-bit compilation with Borland was
+2.2.7 - Please download and read the instructions in that release
+
+Watcom C++ 10.6/11 and OpenWatcom compilation
+---------------------------------------------
1. Make sure your WXWIN variable is set, and uses the DOS short
name form.
3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
to make this sample. Repeat for other samples of interest.
-Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom
-directory. See the notes in that directory.
-Note (2): if variant.cpp is compiled with date/time class
-options, the linker gives up. So the date/time option is switched
-off for Watcom C++. Also, wxAutomationObject is not compiled with
-Watcom C++.
-Note (3): if Watcom can't read the precompiled header when
-building a sample, try deleting src\msw\watcom.pch and
-compiling the sample again.
-Note (4): if you get _popen_ and _pclose_ link errors, try
-recompiling wxWindows with XPM support disabled in setup.h.
-Alternatively, make sure these lines exist at the top of
-src\xpm\xpmi.h:
-
-// Added by JACS for Watcom C++/wxWindows compilation (no popen/pclose functions)
-#ifdef __WATCOMC__
-#define NO_ZPIPE
-#endif
-Metrowerks CodeWarrior compilation
-----------------------------------
+There are several makefile variables which may be modified:
-1. Downloaded and unzip wxWindows-x.y.z-cw.zip.
-2. Load the make_cw.mcp project in wx\src, and compile.
-3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
- Further project files for samples will be available in due
- course.
+- FINAL may be set to 1 (e.g. 'wmake -f makefile.wat FINAL=1') to build
+ the release version of the library, i.e. without debug info and with
+ optimizations enabled
-Note (1): you need CodeWarrior Pro 4 plus the patches to 4.1 from the
-Metrowerks Web site.
+- WATCOM_SUFFIX is appended to the names of all libraries produced by the
+ makefile -- this allows to use several compilers in the same wxWindows
+ source tree. If you only use Watcom compiler, set WATCOM_SUFFIX to nothing.
-Note (2): unfortunately these files are not yet up-to-date for the
-current release.
+- OUTPUTDIR may be set to the name of the directory where you want all the
+ object files to be generated (the library files are always created in
+ %WXWIN%\lib). Compilation will fail if you set it to an empty string
+ to create them in the same directory as the source. If you change OUTPUTDIR,
+ make sure that it does not have a trailing backslash!
-Symantec C++ compilation
-------------------------
+- In the samples, you may use EXEDIR=adir to build the samples in adir. Setting
+ EXEDIR=. will build in the current directory,
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0.
-3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
- to make this sample.
-Note: the minimal sample doesn't link properly ('Error: no
-start address').
-32-bit compilation only (partially) supported at present, using SC++ 6.1.
-Some functionality is missing using this compiler (see makefile).
-Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore
-Step (2). 16-bit compilation is left as an excercise for the user!
+Note (1): if your installation of Watcom doesn't have odbc32.lib file and
+ you need it (i.e. you have wxUSE_ODBC=1), you can use the file
+ from lib\watcom directory. See the notes in that directory.
-Salford C++ compilation
------------------------
+Note (2): if variant.cpp is compiled with date/time class options, the linker
+ gives up. So the date/time option is switched off for Watcom C++.
+ Also, wxAutomationObject is not compiled with Watcom C++ 10.
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
- notes.
-3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
- to make this sample.
+Note (3): RawBitmaps won't work at present because they use unsupported template
+ classes
+
+Note (4): if Watcom can't read the precompiled header when building a sample,
+ try deleting src\msw\watcom.pch and compiling the sample again.
-Unfortunately, Salford C++ seems to have problems with its code generation for
-operations on objects, as seen in wxFrame::OnMenuHighlight
-(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
-the debugging version of the library is 90MB, with samples coming in
-at 40MB :-) However, wxWindows at least makes a good test suite for
-improving the compiler.
-Cygwin/Mingw32 compilation
+Metrowerks CodeWarrior compilation
----------------------------------
+1. CodeWarrior Pro7 project files in XML format are already
+ included in wxMSW-2.5.0.zip and the setup version.
+2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
+ you are working from the CVS version) to make sure the settings reflect
+ what you want. If you aren't sure, leave it alone and go with the
+ default settings. A few notes:
+ - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
+ - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
+ will be rather confusing due to interactions with the MSL ANSI
+ and runtime libs.
+3. The project file to build the Win32 wxWindows libraries relies on the
+ Batch File Runner plug-in. This plug-in is not installed as part of
+ a normal CW7 installation. However, you can find this plug-in on the
+ CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
+ "Batch File Post Linker".
+4. If you choose not to install the Batch File Runner plug-in, then you
+ need to do the following by hand:
+ (1) Create the directories lib\cw7msw\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7msw\include\wx\setup.h
+ (2) Create the directories lib\cw7mswd\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7mswd\include\wx\setup.h
+5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
+ Store this project file in directory src. You may get warnings about
+ not being able to find certain project paths; ignore these warnings, the
+ appropriate paths will be created during the build by the Batch File Runner.
+6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
+ will get some warnings about hidden virtual functions, illegal conversions
+ from const pointers to pointers, etc., all of which you can safely ignore.
+ ***Note: if you get errors that the compiler can't find "wx/setup.h", just
+ stop the build and build again. These errors occur because sometimes the
+ compiler starts doing its thing before the copying of setup.h has completed.
+7. The following libraries will be produced depending on chosen
+ target:
+ - wx_x86.lib ANSI Release (static)
+ - wx_x86_d.lib ANSI Debug (static)
+8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
+ Volunteers for this are welcome (as neither DLLs nor unicode builds are
+ big priorities for me ;).
+9. CodeWarrior Pro7 project files (in XML format) are also provided for some
+ of the samples. In particular, there are project files for the minimal,
+ controls, dialogs, dnd, nd docview samples. You can use these project
+ files as templates for the other samples and for your own projects.
+ - For example, to make a project file for the "newgrid" sample,
+ just copy the project file for the "minimal" sample, minimalW7.mcp
+ (made by importing minimalW7.xml into CodeWarrior), into the
+ sample/newgrid directory, calling it newgridW7.mcp. Open
+ newgridW7.mcp and revise the project by deleting the files
+ minimal.rc and minimal.cpp and adding the files griddemo.rc and
+ griddemo.cpp. Build and run....
+
+
+Cygwin/MinGW compilation
+------------------------
+
wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
-releases, and Mingw32.
+releases, and MinGW. Cygwin can be downloaded from:
-Thanks are due to Keith Garry Boyce (garp@opustel.com), Cygnus
-and others for making it all possible.
+ http://sources.redhat.com/cygwin/
-Both Cygwin and Mingw32 (the minimal distribution of Cygwin) can be used
-with the same makefiles.
+and MinGW from:
-Here are the steps required:
+ http://www.mingw.org/
-- Retrieve and install the latest beta of Cygwin, or Mingw32, as per the
- instructions with either of these packages.
+Both Cygwin and MinGW can be used with the same makefiles, and both can be
+used with configure. However the (strongly) preferred way to build wxWindows
+is using configure with Cygwin and using the makefiles with MinGW as these
+configurations are test much more often than the remaining two and so are much
+more likely to work out of the box.
-- If using Mingw32, you need some extra files to use the wxWindows
- makefiles. You can find these files in ports/mingw32 on the ftp
- site or CD-ROM, as extra.zip. These should be extracted to the Mingw32
- directory. If you have alread downloaded bison, flex, make, rm, cp, mv
- from elsewhere, you won't need this.
- If using Mingw32 2.95 and below with wxWindows 2.1 or above, you
- must hand-patch with Mingw32-gcc295.patches (located in the
- top-level of the wxWindows 2 installation). Mingw32 2.95.2
- and above contain the fixes already.
+NOTE: some notes specific to old Cygwin (< 1.1.x)
+ and MinGW (< 1.0) are at the end of this section
+ (see OLD VERSIONS)
-- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
- to set up appropriate variables, if necessary mounting drives.
- Run it before compiling.
+There are two methods of compiling wxWindows, by using the
+makefiles provided or by using 'configure'.
-- For Cygwin, make sure there's a \tmp directory on your
- Windows drive or bison will crash (actually you don't need this
- for ordinary wxWindows compilation: a pre-generated .c file is
- supplied).
+Retrieve and install the latest version of Cygwin, or MinGW, as per
+the instructions with either of these packages.
+
+If using MinGW, you can download the add-on MSYS package to
+provide Unix-like tools that you'll need to build wxWindows.
+If you do not want to use MSYS, then you need to download extra utilities from
+ports/mingw32 on the wxWindows ftp site or CD-ROM:
+
+ ftp://biolpc22.york.ac.uk/pub/ports/mingw32/extra.zip
+
+These should be extracted to a directory in your path. If you have
+already downloaded rm, cp, mv from elsewhere, or are using
+MSYS, you won't need all of these files. However if using MSYS
+and configure to build wxWindows, you will need to unzip the
+following files from extra.zip and place them in e.g. an
+extrabin directory which you then add to your path:
+
+ bison.exe bison.hairy bison.simple flex.exe
+
+You will also need to set these variables:
+
+ set BISON_SIMPLE=c:\apps\mingw2.0.0-3\extrabin\bison.simple
+ set BISON_HAIRY=c:\apps\mingw2.0.0-3\extrabin\bison.hairy
+
+Here we're setting them in DOS before invoking 'sh', but you
+could set them within the shell instead.
+
+The 'configure' method uses flex and bison, whereas the
+direct makefile method uses pregenerated C files.
+
+Using makefiles directly
+========================
+
+NOTE: The makefile are for compilation under Cygwin, MSYS, or
+ command.com/cmd.exe, they won't work in other environments
+ (such as UNIX)
-- Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
- the file to either 1 (you have Mingw32 or Cygwin 1.x releases) or 0
- (if you have Cygwin betas). If using Mingw32, also set the
- MINGW32VERSION variable appropriately.
+Here are the steps required using the provided makefiles:
- Set your WXWIN variable to where wxWindows is installed.
- *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not
+ *** IMPORTANT: For Cygwin/MinGW, use forward slashes in the path, not
backslashes.
+- Edit src/makeg95.env and set the MINGW32 variable at the top of
+ the file to either 1 (you have MinGW) or 0 (if you have
+ Cygwin); also set the MINGW32VERSION variable appropriately for your
+ GCC version.
+
- Use the makefile.g95 files for compiling wxWindows and samples,
- e.g.:
+ e.g. to compile a debugging version of wxWindows:
> cd c:\wx\src\msw
+ > make -f makefile.g95 clean
> make -f makefile.g95
> cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
> make -f makefile.g95
+ to compile with optimizations:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 FINAL=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 FINAL=1
+
+ to compile a DLL:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 WXMAKINGDLL=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 WXUSINGDLL=1
+
+ to compile the Unicode version:
+ > cd c:\wx\src\msw
+ > make -f makefile.g95 clean
+ > make -f makefile.g95 UNICODE=1
+ > cd c:\wx\samples\minimal
+ > make -f makefile.g95 cleanall
+ > make -f makefile.g95 UNICODE=1
+
+ Options can be combined (e.g.: UNICODE=1 FINAL=1)
+
Ignore the warning about the default entry point.
-- Use the 'strip' command to reduce executable size.
+- Use the 'strip' command to reduce executable/dll size (note that
+ stripping an executable/dll will remove debug information!).
- With Cygwin, you can invoke gdb --nw myfile.exe to
debug an executable. If there are memory leaks, they will be
- flagged when the program quits.
-
-- If using GnuWin32 b18, you will need to copy windres.exe
- from e.g. the Mingw32 distribution, to a directory in your path.
+ flagged when the program quits. You can use Cygwin gdb
+ to debug MinGW executables.
All targets have 'clean' targets to allow removal of object files
-and other intermediate compiler files.
+and other intermediate compiler files and 'cleanall' targets to
+allow removal of all object files and library files.
+
+Using configure
+===============
+
+Instead of using the makefiles, you can use the configure
+system to generate appropriate makefiles, as used on Unix
+and Mac OS X systems.
+
+Change directory to the root of the wxWindows distribution,
+make a build directory, and run configure and make in this directory.
+
+For example:
+
+ cd $WXWIN
+ mkdir build-debug
+ cd build-debug
+ ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
+ make
+ make install % This step is optional, see note (8) below.
+ cd samples/minimal
+ make
+ ./minimal.exe
Notes:
-1. See also the Cygwin/Mingw32 on the web site or CD-ROM for
+1. See also the Cygwin/MinGW on the web site or CD-ROM for
further information about using wxWindows with these compilers.
-2. libwx.a is 48 MB or more - but much less if compiled with no
+2. libwx.a is 100 MB or more - but much less if compiled with no
debug info (-g0) and level 4 optimization (-O4).
-3. There's a bug in Mingw32 headers for some early distributions.
+3. If you get a link error under MinGW 2.95.2 referring to:
+
+ EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
+
+ then you need to edit the file objidl.h at line 663 and add
+ a missing PURE keyword:
+
+ STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
+
+4. There's a bug in MinGW headers for some early distributions.
in include/windows32/defines.h, where it says:
(a missing bracket).
-4. If there's a problem with the copy or remove commands in
+5. If there's a problem with the copy or remove commands in
src/msw/makefile.g95, you may need to change the COPY and
RM variables in makeg95.env.
-5. If there's a problem executing the windres program, try
+6. If there's a problem executing the windres program, try
commenting out RCPREPROCESSOR in makeg95.env.
-6. OpenGL support should work with Mingw32 as-is. However,
+7. OpenGL support should work with MinGW as-is. However,
if you wish to generate import libraries appropriate either for
the MS OpenGL libraries or the SGI OpenGL libraries, go to
include/wx/msw/gl and use:
and similarly for glu[32].def.
-References:
+8. The 'make install' step is optional, and copies files
+ as follows:
+
+ /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
+ /usr/local/include/wx - wxWindows header files
+ /usr/local/bin - wx-config
+
+ You may need to do this if using wx-config with the
+ default root path.
+
+OLD VERSIONS:
+
+- If using MinGW 2.95 and below with wxWindows 2.1 or above, you
+ must hand-patch with Mingw32-gcc295.patches (located in the
+ top-level of the wxWindows 2 installation). MinGW 2.95.2
+ and above contain the fixes already.
+
+- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
+ to set up appropriate variables, if necessary mounting drives.
+ Run it before compiling.
+
+- For Cygwin, make sure there's a \tmp directory on your
+ Windows drive or bison will crash (actually you don't need
+ bison for ordinary wxWindows compilation: a pre-generated .c file is
+ supplied).
+
+- If using GnuWin32 b18, you will need to copy windres.exe
+ from e.g. the MinGW distribution, to a directory in your path.
+
+
+Symantec & DigitalMars C++ compilation
+------------------------
+The DigitalMars compiler is a free succssor to the Symantec compiler
+and can be downloaded from http://www.digitalmars.com/
+
+1. You need to download and unzip in turn (later packages will oevrwrite older files)
+ Digital Mars C/C++ Compiler Version 8.33
+ Basic utilities
+ beta test C++ Compiler Version 8.34
+ from http://www.digitalmars.com/download/freecompiler.html [02 may 03, CE]
+
+2. Make sure your WXWIN variable is set, and uses the FAT (short
+ name) form.
+
+3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
+ make the wxWindows core library.
+4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
+ to make this sample. The mdi and image sample also work; others may give
+ linker erros due to missing libraries
+
+16-bit compilation is no longer supported.
+
+
+Salford C++ compilation
+-----------------------
+
+1. Make sure your WXWIN variable is set, and uses the FAT (short
+ name) form.
+2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
+ notes.
+3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
+ make the wxWindows core library.
+4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
+ to make this sample.
+
+Unfortunately, Salford C++ seems to have problems with its code generation for
+operations on objects, as seen in wxFrame::OnMenuHighlight
+(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
+the debugging version of the library is 90MB, with samples coming in
+at 40MB :-) However, wxWindows at least makes a good test suite for
+improving the compiler.
- - The Cygwin site is at
- http://sourceware.cygnus.com
- - Mingw32 is available at:
- ftp://www.mingw.org
TWIN32 and gcc on Linux
-----------------------
For some reason, I found I had to copy TWIN32's Windows resource
compiler (rc) to the current working directory for it to be found.
+
General Notes
-------------