#include "wx/thread.h"
#endif
+#include "wx/regex.h" // for wxString::Matches()
+
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
} g_strEmpty = { {-1, 0, 0}, wxT('\0') };
#if defined(__VISAGECPP__) && __IBMCPP__ >= 400
-// must define this static for VA or else you get multiply defined symbols everywhere
+// must define this static for VA or else you get multiply defined symbols
+// everywhere
const unsigned int wxSTRING_MAXLEN = UINT_MAX - 100;
-
-#endif
+#endif // Visual Age
// empty C style string: points to 'string data' byte of g_strEmpty
extern const wxChar WXDLLEXPORT *wxEmptyString = &g_strEmpty.dummy;
// function wxVsnprintfA (A for ANSI), should also find one for Unicode
// strings in Unicode build
#ifdef __WXMSW__
- #if defined(__VISUALC__) || defined(__MINGW32__)
+ #if defined(__VISUALC__) || (defined(__MINGW32__) && wxUSE_NORLANDER_HEADERS)
#define wxVsnprintfA _vsnprintf
#endif
+#elif defined(__WXMAC__)
+ #define wxVsnprintfA vsnprintf
#else // !Windows
#ifdef HAVE_VSNPRINTF
#define wxVsnprintfA vsnprintf
#if defined(__VISUALC__)
#pragma message("Using sprintf() because no snprintf()-like function defined")
- #elif defined(__GNUG__) && !defined(__UNIX__)
- #warning "Using sprintf() because no snprintf()-like function defined"
- #elif defined(__MWERKS__)
+ #elif defined(__GNUG__)
#warning "Using sprintf() because no snprintf()-like function defined"
#endif //compiler
#endif // no vsnprintf
//
// ATTN: you can _not_ use both of these in the same program!
-istream& operator>>(istream& is, wxString& WXUNUSED(str))
+wxSTD istream& operator>>(wxSTD istream& is, wxString& WXUNUSED(str))
{
#if 0
int w = is.width(0);
return is;
}
-ostream& operator<<(ostream& os, const wxString& str)
+wxSTD ostream& operator<<(wxSTD ostream& os, const wxString& str)
{
os << str.c_str();
return os;
int iLen = s.PrintfV(format, argptr);
if ( iLen != -1 )
{
- wxStrncpy(buf, s.c_str(), iLen);
+ wxStrncpy(buf, s.c_str(), len);
+ buf[len-1] = wxT('\0');
}
return iLen;
return *this;
}
+
// assigns C string
wxString& wxString::operator=(const wxChar *psz)
{
// trimming and padding
// ---------------------------------------------------------------------------
+// some compilers (VC++ 6.0 not to name them) return TRUE for a call to
+// isspace('ê') in the C locale which seems to be broken to me, but we have to
+// live with this by checking that the character is a 7 bit one - even if this
+// may fail to detect some spaces (I don't know if Unicode doesn't have
+// space-like symbols somewhere except in the first 128 chars), it is arguably
+// still better than trimming away accented letters
+inline int wxSafeIsspace(wxChar ch) { return (ch < 127) && wxIsspace(ch); }
+
// trims spaces (in the sense of isspace) from left or right side
wxString& wxString::Trim(bool bFromRight)
{
// first check if we're going to modify the string at all
if ( !IsEmpty() &&
(
- (bFromRight && wxIsspace(GetChar(Len() - 1))) ||
- (!bFromRight && wxIsspace(GetChar(0u)))
+ (bFromRight && wxSafeIsspace(GetChar(Len() - 1))) ||
+ (!bFromRight && wxSafeIsspace(GetChar(0u)))
)
)
{
{
// find last non-space character
wxChar *psz = m_pchData + GetStringData()->nDataLength - 1;
- while ( wxIsspace(*psz) && (psz >= m_pchData) )
+ while ( wxSafeIsspace(*psz) && (psz >= m_pchData) )
psz--;
// truncate at trailing space start
{
// find first non-space character
const wxChar *psz = m_pchData;
- while ( wxIsspace(*psz) )
+ while ( wxSafeIsspace(*psz) )
psz++;
// fix up data and length
wxString wxString::FormatV(const wxChar *pszFormat, va_list argptr)
{
wxString s;
- s.Printf(pszFormat, argptr);
+ s.PrintfV(pszFormat, argptr);
return s;
}
// NB: wxVsnprintf() may return either less than the buffer size or -1 if
// there is not enough place depending on implementation
- int iLen = wxVsnprintfA(szScratch, WXSIZEOF(szScratch), pszFormat, argptr);
+ int iLen = wxVsnprintfA(szScratch, WXSIZEOF(szScratch), (char *)pszFormat, argptr);
if ( iLen != -1 ) {
// the whole string is in szScratch
*this = szScratch;
// of them)
bool wxString::Matches(const wxChar *pszMask) const
{
- // check char by char
- const wxChar *pszTxt;
- for ( pszTxt = c_str(); *pszMask != wxT('\0'); pszMask++, pszTxt++ ) {
+#if wxUSE_REGEX
+ // first translate the shell-like mask into a regex
+ wxString pattern;
+ pattern.reserve(wxStrlen(pszMask));
+
+ pattern += _T('^');
+ while ( *pszMask )
+ {
+ switch ( *pszMask )
+ {
+ case _T('?'):
+ pattern += _T('.');
+ break;
+
+ case _T('*'):
+ pattern += _T(".*");
+ break;
+
+ case _T('^'):
+ case _T('.'):
+ case _T('$'):
+ case _T('('):
+ case _T(')'):
+ case _T('|'):
+ case _T('+'):
+ case _T('\\'):
+ // these characters are special in a RE, quote them
+ // (however note that we don't quote '[' and ']' to allow
+ // using them for Unix shell like matching)
+ pattern += _T('\\');
+ // fall through
+
+ default:
+ pattern += *pszMask;
+ }
+
+ pszMask++;
+ }
+ pattern += _T('$');
+
+ // and now use it
+ return wxRegEx(pattern, wxRE_NOSUB | wxRE_EXTENDED).Matches(c_str());
+#else // !wxUSE_REGEX
+ // TODO: this is, of course, awfully inefficient...
+
+ // the char currently being checked
+ const wxChar *pszTxt = c_str();
+
+ // the last location where '*' matched
+ const wxChar *pszLastStarInText = NULL;
+ const wxChar *pszLastStarInMask = NULL;
+
+match:
+ for ( ; *pszMask != wxT('\0'); pszMask++, pszTxt++ ) {
switch ( *pszMask ) {
case wxT('?'):
if ( *pszTxt == wxT('\0') )
return FALSE;
- // pszText and pszMask will be incremented in the loop statement
+ // pszTxt and pszMask will be incremented in the loop statement
break;
case wxT('*'):
{
+ // remember where we started to be able to backtrack later
+ pszLastStarInText = pszTxt;
+ pszLastStarInMask = pszMask;
+
// ignore special chars immediately following this one
+ // (should this be an error?)
while ( *pszMask == wxT('*') || *pszMask == wxT('?') )
pszMask++;
}
// match only if nothing left
- return *pszTxt == wxT('\0');
+ if ( *pszTxt == wxT('\0') )
+ return TRUE;
+
+ // if we failed to match, backtrack if we can
+ if ( pszLastStarInText ) {
+ pszTxt = pszLastStarInText + 1;
+ pszMask = pszLastStarInMask;
+
+ pszLastStarInText = NULL;
+
+ // don't bother resetting pszLastStarInMask, it's unnecessary
+
+ goto match;
+ }
+
+ return FALSE;
+#endif // wxUSE_REGEX/!wxUSE_REGEX
}
// Count the number of chars
// ---------------------------------------------------------------------------
// standard C++ library string functions
// ---------------------------------------------------------------------------
+
#ifdef wxSTD_STRING_COMPATIBILITY
+void wxString::resize(size_t nSize, wxChar ch)
+{
+ size_t len = length();
+
+ if ( nSize < len )
+ {
+ Truncate(nSize);
+ }
+ else if ( nSize > len )
+ {
+ *this += wxString(ch, len - nSize);
+ }
+ //else: we have exactly the specified length, nothing to do
+}
+
+void wxString::swap(wxString& str)
+{
+ // this is slightly less efficient than fiddling with m_pchData directly,
+ // but it is still quite efficient as we don't copy the string here because
+ // ref count always stays positive
+ wxString tmp = str;
+ str = *this;
+ *this = str;
+}
+
wxString& wxString::insert(size_t nPos, const wxString& str)
{
wxASSERT( str.GetStringData()->IsValid() );
Copy(src);
+ m_autoSort = src.m_autoSort;
+
return *this;
}
void wxArrayString::Grow()
{
// only do it if no more place
- if( m_nCount == m_nSize ) {
- if( m_nSize == 0 ) {
+ if ( m_nCount == m_nSize ) {
+ // if ARRAY_DEFAULT_INITIAL_SIZE were set to 0, the initially empty would
+ // be never resized!
+ #if ARRAY_DEFAULT_INITIAL_SIZE == 0
+ #error "ARRAY_DEFAULT_INITIAL_SIZE must be > 0!"
+ #endif
+
+ if ( m_nSize == 0 ) {
// was empty, alloc some memory
m_nSize = ARRAY_DEFAULT_INITIAL_SIZE;
m_pItems = new wxChar *[m_nSize];
else {
// otherwise when it's called for the first time, nIncrement would be 0
// and the array would never be expanded
-#if defined(__VISAGECPP__) && defined(__WXDEBUG__)
- int array_size = ARRAY_DEFAULT_INITIAL_SIZE;
- wxASSERT( array_size != 0 );
-#else
- wxASSERT( ARRAY_DEFAULT_INITIAL_SIZE != 0 );
-#endif
-
// add 50% but not too much
size_t nIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
? ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1;