wxCoord xoffset = 0, wxCoord yoffset = 0,
int fillStyle = wxODDEVEN_RULE);
- // TODO: Figure out what the start parameter means and devise a
- // good typemap for this
- //void DrawPolyPolygon(int n, int start[], wxPoint points[],
- // wxCoord xoffset = 0, wxCoord yoffset = 0,
- // int fillStyle = wxODDEVEN_RULE)
+ // TODO: Figure out a good typemap for this...
+ // Convert the first 3 args from a sequence of sequences?
+// void DrawPolyPolygon(int n, int count[], wxPoint points[],
+// wxCoord xoffset = 0, wxCoord yoffset = 0,
+// int fillStyle = wxODDEVEN_RULE);
+
// this version puts both optional bitmap and the text into the given
// rectangle and aligns is as specified by alignment parameter; it also
// will emphasize the character with the given index if it is != -1 and
//---------------------------------------------------------------------------
%newgroup
-enum
+
+%{
+//-=-=-=-=-=-=-=-=-=-=-
+
+#if 1
+// Use the standard wxBufferedDC
+#include <wx/dcbuffer.h>
+
+#else
+
+// Or, temporarily put a set of classes here similar to the old buffered DC
+// classes until the real ones can be fixed to work "correctly" again.
+
+class wxBufferedDC : public wxMemoryDC
{
- // this is more efficient and hence default
- wxBUFFER_DC_OVERWRITE_BG = 0,
+private:
+ wxDC *m_dc;
+ wxBitmap m_buffer;
+
+public:
+
+ wxBufferedDC() : m_dc( 0 ) {}
+
+ wxBufferedDC( wxDC *dc, const wxBitmap &buffer )
+ : m_dc( dc ), m_buffer( buffer )
+ {
+ SelectObject( m_buffer );
+ }
+
+ wxBufferedDC( wxDC *dc, const wxSize &area )
+ : m_dc( dc ), m_buffer( area.GetWidth(), area.GetHeight() )
+ {
+ SelectObject( m_buffer );
+ }
+
+ ~wxBufferedDC() {
+ if( m_dc != 0 )
+ UnMask();
+ }
- // preserve the old background: more time consuming
- wxBUFFER_DC_PRESERVE_BG = 1,
- // flags used by default
- wxBUFFER_DC_DEFAULT = wxBUFFER_DC_OVERWRITE_BG
+ void Init( wxDC *dc, const wxBitmap &buffer ) {
+ wxASSERT_MSG( m_dc == 0 && m_buffer == wxNullBitmap,
+ _T("wxBufferedDC already initialised") );
+ m_dc = dc;
+ m_buffer = buffer;
+ SelectObject( m_buffer );
+ }
+
+ void Init( wxDC *dc, const wxSize &area ) {
+ wxASSERT_MSG( m_dc == 0 && m_buffer == wxNullBitmap,
+ _T("wxBufferedDC already initialised") );
+ m_dc = dc;
+ m_buffer = wxBitmap( area.GetWidth(), area.GetHeight() );
+ SelectObject( m_buffer );
+ }
+
+ void UnMask() {
+ wxASSERT_MSG( m_dc != 0, _T("No low level DC associated with buffer (anymore)") );
+ m_dc->Blit( 0, 0, m_buffer.GetWidth(), m_buffer.GetHeight(), this, 0, 0 );
+ m_dc = 0;
+ }
};
+
+
+class wxBufferedPaintDC : public wxBufferedDC
+{
+private:
+ wxPaintDC m_paintdc;
+
+public:
+ wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer = wxNullBitmap )
+ : m_paintdc( window )
+ {
+ window->PrepareDC( m_paintdc );
+
+ if( buffer != wxNullBitmap )
+ Init( &m_paintdc, buffer );
+ else
+ Init( &m_paintdc, window->GetClientSize() );
+ }
+
+ ~wxBufferedPaintDC() {
+ UnMask();
+ }
+};
+
+#endif
+//-=-=-=-=-=-=-=-=-=-=-
+%}
+
+
class wxBufferedDC : public wxMemoryDC
{
public:
- %pythonAppend wxBufferedDC( wxDC *dc, const wxBitmap &buffer )
+ %pythonAppend wxBufferedDC
"self._dc = args[0] # save a ref so the other dc will not be deleted before self";
- %pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT )
- "val._dc = args[0] # save a ref so the other dc will not be deleted before self";
%nokwargs wxBufferedDC;
// Construct a wxBufferedDC with an internal buffer of 'area'
// (where area is usually something like the size of the window
// being buffered)
- wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
+ wxBufferedDC( wxDC *dc, const wxSize &area );
+
// TODO: Keep this one too?
- %name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
+ %pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area )
+ "val._dc = args[0] # save a ref so the other dc will not be deleted before self";
+ %name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area );
+
+ // The buffer is blit to the real DC when the BufferedDC is destroyed.
+ ~wxBufferedDC();
+
+
// Blits the buffer to the dc, and detaches the dc from
// the buffer. Usually called in the dtor or by the dtor
// of derived classes if the BufferedDC must blit before
};
+
+
+// Creates a double buffered wxPaintDC, optionally allowing the
+// user to specify their own buffer to use.
class wxBufferedPaintDC : public wxBufferedDC
{
public:
- %nokwargs wxBufferedPaintDC;
-
- wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer );
-
- // this ctor creates a bitmap of the size of the window for buffering
- wxBufferedPaintDC(wxWindow *window, int flags = wxBUFFER_DC_DEFAULT);
+ // If no bitmap is supplied by the user, a temporary one will be created.
+ wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer = wxNullBitmap );
};
%newgroup
-#ifdef __WXMSW__
+#if defined(__WXMSW__) || defined(__WXMAC__)
%{
#include <wx/metafile.h>
int GetWidth();
int GetHeight();
+#ifdef __WXMSW__
const wxString& GetFileName() const;
-
+#endif
+
%pythoncode { def __nonzero__(self): return self.Ok() }
};