#ifndef _WX_APP_H_BASE_
#define _WX_APP_H_BASE_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "appbase.h"
#endif
#include "wx/window.h" // for wxTopLevelWindows
#endif // wxUSE_GUI
-#if wxUSE_LOG
- #include "wx/log.h"
-#endif
-
#if WXWIN_COMPATIBILITY_2_2
#include "wx/icon.h"
#endif
#include "wx/build.h"
+class WXDLLEXPORT wxLog;
+class WXDLLEXPORT wxMessageOutput;
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
{
public:
wxDisplayModeInfo() : m_ok(FALSE) {}
- wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
+ wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
: m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
-
+
unsigned GetWidth() const { return m_width; }
unsigned GetHeight() const { return m_height; }
unsigned GetDepth() const { return m_depth; }
class WXDLLEXPORT wxAppBase : public wxEvtHandler
{
DECLARE_NO_COPY_CLASS(wxAppBase)
-
+
public:
wxAppBase();
virtual ~wxAppBase();
// Override: always in GUI application, rarely in console ones.
virtual bool OnInit();
- // initializes wxMessageOutput; other responsibilities
- // may be added later
- virtual void DoInit();
-
#if wxUSE_GUI
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
//
// Override: rarely in GUI applications, always in console ones.
#if wxUSE_GUI
- virtual int OnRun() { return MainLoop(); };
+ virtual int OnRun();
#else // !GUI
virtual int OnRun() = 0;
#endif // wxUSE_GUI
// may result in calling the same event handler again), use
// with _extreme_ care or, better, don't use at all!
virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
+
+ // this virtual function is called in the GUI mode when the application
+ // becomes idle and normally just sends wxIdleEvent to all interested
+ // parties
+ //
+ // it should return TRUE if more idle events are needed, FALSE if not
+ virtual bool ProcessIdle() = 0;
#endif // wxUSE_GUI
// application info: name, description, vendor
// control the exit behaviour: by default, the program will exit the
// main loop (and so, usually, terminate) when the last top-level
- // program window is deleted. Beware that if you disabel this (with
- // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
- // explicitly from somewhere.
- void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
- bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
+ // program window is deleted. Beware that if you disable this behaviour
+ // (with SetExitOnFrameDelete(FALSE)), you'll have to call
+ // ExitMainLoop() explicitly from somewhere.
+ void SetExitOnFrameDelete(bool flag)
+ { m_exitOnFrameDelete = flag ? Yes : No; }
+ bool GetExitOnFrameDelete() const
+ { return m_exitOnFrameDelete == Yes; }
#endif // wxUSE_GUI
// user-defined class (default implementation creates a wxLogGui
// object) - this log object is used by default by all wxLogXXX()
// functions.
- virtual wxLog *CreateLogTarget()
- #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
- { return new wxLogGui; }
- #else // !GUI
- { return new wxLogStderr; }
- #endif // wxUSE_GUI
+ virtual wxLog *CreateLogTarget();
#endif // wxUSE_LOG
+ // similar to CreateLogTarget() but for the global wxMessageOutput
+ // object
+ virtual wxMessageOutput *CreateMessageOutput();
+
#if wxUSE_GUI
- #if WXWIN_COMPATIBILITY_2_2
+#if WXWIN_COMPATIBILITY_2_2
// get the standard icon used by wxWin dialogs - this allows the user
// to customize the standard dialogs. The 'which' parameter is one of
// wxICON_XXX values
virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
- #endif
+#endif
// Get display mode that is used use. This is only used in framebuffer wxWin ports
// (such as wxMGL).
// the main top level window - may be NULL
wxWindow *m_topWindow;
- // if TRUE, exit the main loop when the last top level window is deleted
- bool m_exitOnFrameDelete;
+ // if Yes, exit the main loop when the last top level window is deleted, if
+ // No don't do it and if Later -- only do it once we reach our OnRun()
+ //
+ // the explanation for using this strange scheme is given in appcmn.cpp
+ enum
+ {
+ Later = -1,
+ No,
+ Yes
+ } m_exitOnFrameDelete;
// TRUE if the apps whats to use the best visual on systems where
// more than one are available (Sun, SGI, XFree86 4.0 ?)
#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
#define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry( int argc, char *argv[] ); \
- int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
+ extern int wxEntry( int argc, char **argv ); \
+ int main(int argc, char **argv) { return wxEntry(argc, argv); }
#elif defined(__WXMAC__) && defined(__UNIX__)
// wxMac seems to have a specific wxEntry prototype
#define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
- int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
+ extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \
+ int main(int argc, char **argv) { return wxEntry(argc, argv); }
#elif defined(__WXMSW__) && defined(WXUSINGDLL)
// NT defines APIENTRY, 3.x not
#if !defined(WXAPIENTRY)