#ifndef _WX_SPINCTRL_H_
#define _WX_SPINCTRL_H_
-#include "wx/control.h"
-#include "wx/event.h"
+#include "wx/defs.h"
+
+#if wxUSE_SPINCTRL
+
+#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
// ----------------------------------------------------------------------------
-// a spin ctrl is a text control with a spin button which is usually used to
-// prompt the user for a numeric input
+// A spin ctrl is a text control with a spin button which is usually used to
+// prompt the user for a numeric input.
+// There are two kinds for number types T=integer or T=double.
// ----------------------------------------------------------------------------
-/* there is no generic base class for this control because it's imlpemented
- very differently under MSW and other platforms
+class WXDLLIMPEXP_CORE wxSpinCtrlBase : public wxControl
+{
+public:
+ wxSpinCtrlBase() {}
+
+ // accessor functions that derived classes are expected to have
+ // T GetValue() const
+ // T GetMin() const
+ // T GetMax() const
+ // T GetIncrement() const
+ virtual bool GetSnapToTicks() const = 0;
+ // unsigned GetDigits() const - wxSpinCtrlDouble only
+
+ // operation functions that derived classes are expected to have
+ virtual void SetValue(const wxString& value) = 0;
+ // void SetValue(T val)
+ // void SetRange(T minVal, T maxVal)
+ // void SetIncrement(T inc)
+ virtual void SetSnapToTicks(bool snap_to_ticks) = 0;
+ // void SetDigits(unsigned digits) - wxSpinCtrlDouble only
+
+ // Select text in the textctrl
+ virtual void SetSelection(long from, long to) = 0;
-class WXDLLEXPORT wxSpinCtrlBase : public wxControl
+private:
+ DECLARE_NO_COPY_CLASS(wxSpinCtrlBase)
+};
+
+// ----------------------------------------------------------------------------
+// wxSpinDoubleEvent - a wxSpinEvent for double valued controls
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxSpinDoubleEvent : public wxNotifyEvent
{
public:
- wxSpinCtrlBase() { Init(); }
+ wxSpinDoubleEvent(wxEventType commandType = wxEVT_NULL, int winid = 0,
+ double value = 0)
+ : wxNotifyEvent(commandType, winid), m_value(value)
+ {
+ }
+
+ wxSpinDoubleEvent(const wxSpinDoubleEvent& event)
+ : wxNotifyEvent(event), m_value(event.GetValue())
+ {
+ }
- // accessors
- virtual int GetValue() const = 0;
- virtual int GetMin() const { return m_min; }
- virtual int GetMax() const { return m_max; }
+ double GetValue() const { return m_value; }
+ void SetValue(double value) { m_value = value; }
- // operations
- virtual void SetValue(int val) = 0;
- virtual void SetRange(int minVal, int maxVal) = 0;
+ virtual wxEvent *Clone() const { return new wxSpinDoubleEvent(*this); }
protected:
- // initialize m_min/max with the default values
- void Init() { m_min = 0; m_max = 100; }
+ double m_value;
- int m_min;
- int m_max;
+private:
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinDoubleEvent)
};
-*/
+
+// ----------------------------------------------------------------------------
+// wxSpinDoubleEvent event type, see also wxSpinEvent in wx/spinbutt.h
+// ----------------------------------------------------------------------------
+
+typedef void (wxEvtHandler::*wxSpinDoubleEventFunction)(wxSpinDoubleEvent&);
+
+#define wxSpinDoubleEventHandler(func) \
+ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinDoubleEventFunction, &func)
+
+// macros for handling spinctrl events
+
+#define EVT_SPINCTRL(id, fn) \
+ wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRL_UPDATED, id, wxSpinEventHandler(fn))
+
+#define EVT_SPINCTRLDOUBLE(id, fn) \
+ wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED, id, wxSpinDoubleEventHandler(fn))
// ----------------------------------------------------------------------------
// include the platform-dependent class implementation
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__) && defined(__WIN32__)
+// we may have a native wxSpinCtrl implementation, native wxSpinCtrl and
+// wxSpinCtrlDouble implementations or neither, define the appropriate symbols
+// and include the generic version if necessary to provide the missing class(es)
+
+#if defined(__WXUNIVERSAL__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXCOCOA__)
+ // nothing, use generic controls
+#elif defined(__WXMSW__)
+ #define wxHAS_NATIVE_SPINCTRL
#include "wx/msw/spinctrl.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXPM__)
+ #define wxHAS_NATIVE_SPINCTRL
+ #include "wx/os2/spinctrl.h"
+#elif defined(__WXGTK20__)
+ #define wxHAS_NATIVE_SPINCTRL
+ #define wxHAS_NATIVE_SPINCTRLDOUBLE
#include "wx/gtk/spinctrl.h"
-#else // Win16 || !Win
- #include "wx/generic/spinctrl.h"
+#elif defined(__WXGTK__)
+ #define wxHAS_NATIVE_SPINCTRL
+ #include "wx/gtk1/spinctrl.h"
+#elif defined(__WXMAC__)
+ #define wxHAS_NATIVE_SPINCTRL
+ #include "wx/mac/spinctrl.h"
#endif // platform
-#endif // _WX_SPINCTRL_H_
+#if !defined(wxHAS_NATIVE_SPINCTRL) || !defined(wxHAS_NATIVE_SPINCTRLDOUBLE)
+ #include "wx/generic/spinctlg.h"
+#endif
+
+#endif // wxUSE_SPINCTRL
+#endif // _WX_SPINCTRL_H_