#include "wx/string.h"
#include "wx/gdicmn.h" // for wxBitmapType
#include "wx/colour.h"
+#include "wx/image.h"
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxIcon;
-class WXDLLIMPEXP_FWD_CORE wxImage;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxPalette;
#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
+
+ // Convert to disabled (dimmed) bitmap.
+ wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
#endif // wxUSE_IMAGE
virtual wxMask *GetMask() const = 0;
#include "wx/os2/bitmap.h"
#endif
+#if wxUSE_IMAGE
+inline
+wxBitmap
+#if wxUSE_BITMAP_BASE
+wxBitmapBase::
+#else
+wxBitmap::
+#endif
+ConvertToDisabled(unsigned char brightness) const
+{
+ return ConvertToImage().ConvertToDisabled(brightness);
+}
+#endif // wxUSE_IMAGE
+
// we must include generic mask.h after wxBitmap definition
#if defined(__WXMGL__) || defined(__WXDFB__)
#define wxUSE_GENERIC_MASK 1