// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "brush.h"
-#endif
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
-#include "wx/setup.h"
-#include "wx/utils.h"
#include "wx/brush.h"
-IMPLEMENT_DYNAMIC_CLASS(wxBrush, wxGDIObject)
+#ifndef WX_PRECOMP
+ #include "wx/utils.h"
+ #include "wx/bitmap.h"
+ #include "wx/colour.h"
+#endif
+
+//-----------------------------------------------------------------------------
+// wxBrush
+//-----------------------------------------------------------------------------
-wxBrushRefData::wxBrushRefData()
+class wxBrushRefData : public wxGDIRefData
{
- m_style = wxSOLID;
-}
+public:
+ wxBrushRefData()
+ {
+ m_style = wxBRUSHSTYLE_INVALID;
+ }
+
+ wxBrushRefData( const wxBrushRefData& data )
+ {
+ m_style = data.m_style;
+ m_stipple = data.m_stipple;
+ m_colour = data.m_colour;
+ }
+
+ bool operator == (const wxBrushRefData& data) const
+ {
+ return (m_style == data.m_style &&
+ m_stipple.IsSameAs(data.m_stipple) &&
+ m_colour == data.m_colour);
+ }
-wxBrushRefData::wxBrushRefData(const wxBrushRefData& data)
+ wxBrushStyle m_style;
+ wxColour m_colour;
+ wxBitmap m_stipple;
+};
+
+//-----------------------------------------------------------------------------
+
+#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
+
+IMPLEMENT_DYNAMIC_CLASS(wxBrush,wxGDIObject)
+
+wxBrush::wxBrush( const wxColour &colour, wxBrushStyle style )
{
- m_style = data.m_style;
- m_stipple = data.m_stipple;
- m_colour = data.m_colour;
+ m_refData = new wxBrushRefData();
+ M_BRUSHDATA->m_style = style;
+ M_BRUSHDATA->m_colour = colour;
}
-wxBrushRefData::~wxBrushRefData()
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+wxBrush::wxBrush(const wxColour& col, int style)
{
+ m_refData = new wxBrushRefData;
+ M_BRUSHDATA->m_style = (wxBrushStyle)style;
+ M_BRUSHDATA->m_colour = col;
}
+#endif
-// Brushes
-wxBrush::wxBrush()
+wxBrush::wxBrush( const wxBitmap &stippleBitmap )
{
+ m_refData = new wxBrushRefData();
+ M_BRUSHDATA->m_colour = *wxBLACK;
+
+ M_BRUSHDATA->m_stipple = stippleBitmap;
+
+ if (M_BRUSHDATA->m_stipple.GetMask())
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE;
+ else
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK;
}
wxBrush::~wxBrush()
{
+ // m_refData unrefed in ~wxObject
}
-wxBrush::wxBrush(const wxColour& col, int Style)
+wxGDIRefData *wxBrush::CreateGDIRefData() const
{
- m_refData = new wxBrushRefData;
-
- M_BRUSHDATA->m_colour = col;
- M_BRUSHDATA->m_style = Style;
+ return new wxBrushRefData;
+}
- RealizeResource();
+wxGDIRefData *wxBrush::CloneGDIRefData(const wxGDIRefData *data) const
+{
+ return new wxBrushRefData(*(wxBrushRefData *)data);
}
-wxBrush::wxBrush(const wxBitmap& stipple)
+bool wxBrush::operator == ( const wxBrush& brush ) const
{
- m_refData = new wxBrushRefData;
+ if (m_refData == brush.m_refData) return true;
- M_BRUSHDATA->m_style = wxSTIPPLE;
- M_BRUSHDATA->m_stipple = stipple;
+ if (!m_refData || !brush.m_refData) return false;
- RealizeResource();
+ return ( *(wxBrushRefData*)m_refData == *(wxBrushRefData*)brush.m_refData );
}
-void wxBrush::Unshare()
+wxBrushStyle wxBrush::GetStyle() const
{
- // Don't change shared data
- if (!m_refData)
- {
- m_refData = new wxBrushRefData();
- }
- else
- {
- wxBrushRefData* ref = new wxBrushRefData(*(wxBrushRefData*)m_refData);
- UnRef();
- m_refData = ref;
- }
+ wxCHECK_MSG( Ok(), wxBRUSHSTYLE_INVALID, _T("invalid brush") );
+
+ return M_BRUSHDATA->m_style;
}
-void wxBrush::SetColour(const wxColour& col)
+wxColour wxBrush::GetColour() const
{
- Unshare();
+ wxCHECK_MSG( Ok(), wxNullColour, _T("invalid brush") );
- M_BRUSHDATA->m_colour = col;
-
- RealizeResource();
+ return M_BRUSHDATA->m_colour;
}
-void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
+wxBitmap *wxBrush::GetStipple() const
{
- Unshare();
-
- M_BRUSHDATA->m_colour.Set(r, g, b);
+ wxCHECK_MSG( Ok(), NULL, _T("invalid brush") );
- RealizeResource();
+ return &M_BRUSHDATA->m_stipple;
}
-void wxBrush::SetStyle(int Style)
+void wxBrush::SetColour( const wxColour& col )
{
- Unshare();
-
- M_BRUSHDATA->m_style = Style;
+ AllocExclusive();
- RealizeResource();
+ M_BRUSHDATA->m_colour = col;
}
-void wxBrush::SetStipple(const wxBitmap& Stipple)
+void wxBrush::SetColour( unsigned char r, unsigned char g, unsigned char b )
{
- Unshare();
-
- M_BRUSHDATA->m_stipple = Stipple;
+ AllocExclusive();
- RealizeResource();
+ M_BRUSHDATA->m_colour.Set( r, g, b );
}
-bool wxBrush::RealizeResource()
+void wxBrush::SetStyle( wxBrushStyle style )
{
- // Nothing more to do
- return TRUE;
+ AllocExclusive();
+
+ M_BRUSHDATA->m_style = style;
}
+void wxBrush::SetStipple( const wxBitmap& stipple )
+{
+ AllocExclusive();
+
+ M_BRUSHDATA->m_stipple = stipple;
+ if (M_BRUSHDATA->m_stipple.GetMask())
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE;
+ else
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK;
+}