#include "wx/defs.h"
-#if wxUSE_STREAMS && wxUSE_GIF
+#if wxUSE_STREAMS && wxUSE_ICO_CUR
#include "wx/stream.h"
#include "wx/image.h"
class /*WXDLLEXPORT*/ wxANIFrameInfo;
-WX_DECLARE_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
-WX_DECLARE_OBJARRAY(wxImage, wxImageArray);
+WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
+WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
// --------------------------------------------------------------------------
// wxANIDecoder class
virtual wxPoint GetFramePosition(size_t frame) const;
virtual wxAnimationDisposal GetDisposalMethod(size_t frame) const;
virtual long GetDelay(size_t frame) const;
+ virtual wxColour GetTransparentColour(size_t frame) const;
public:
// constructor, destructor, etc.
};
-#endif // wxUSE_STREAM && wxUSE_GIF
-#endif // _WX_ANIDECOD_H
+#endif // wxUSE_STREAM && wxUSE_ICO_CUR
+#endif // _WX_ANIDECOD_H