]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/toplevel.h
Window management and sizer layout corrections
[wxWidgets.git] / include / wx / univ / toplevel.h
index ef740f21d750cf431b4de493b29de9178cec6c02..ed977de59e1ff1dd52bfdb1fc8bc07b485dcaa68 100644 (file)
@@ -3,7 +3,7 @@
 // Purpose:     Top level window, abstraction of wxFrame and wxDialog
 // Author:      Vaclav Slavik
 // Id:          $Id$
-// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
@@ -64,6 +64,18 @@ enum
     wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000
 };
 
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+    wxINTERACTIVE_MOVE           = 0x00000001,
+    wxINTERACTIVE_RESIZE         = 0x00000002,
+    wxINTERACTIVE_RESIZE_S       = 0x00000010,
+    wxINTERACTIVE_RESIZE_N       = 0x00000020,
+    wxINTERACTIVE_RESIZE_W       = 0x00000040,
+    wxINTERACTIVE_RESIZE_E       = 0x00000080,
+    wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
 // ----------------------------------------------------------------------------
 // the actions supported by this control
 // ----------------------------------------------------------------------------
@@ -123,6 +135,12 @@ public:
                                long numArg = -1,
                                const wxString& strArg = wxEmptyString);
 
+    // move/resize the frame interactively, i.e. let the user do it
+    virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+    virtual int GetMinWidth() const;
+    virtual int GetMinHeight() const;
+
 protected:
     // handle titlebar button click event
     virtual void ClickTitleBarButton(long button);
@@ -140,6 +158,8 @@ protected:
 
     // TRUE if wxTLW should render decorations (aka titlebar) itself
     static int ms_drawDecorations;
+    // TRUE if wxTLW can be iconized
+    static int ms_canIconize;
     // true for currently active frame
     bool m_isActive:1;
     // version of icon for titlebar (16x16)