#define _WX_UNIV_BUTTON_H_
#ifdef __GNUG__
- #pragma interface "button.h"
+ #pragma interface "univbutton.h"
#endif
class WXDLLEXPORT wxInputHandler;
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual wxSize DoGetBestClientSize() const;
+
+ virtual bool DoDrawBackground(wxDC& dc);
virtual void DoDraw(wxControlRenderer *renderer);
virtual bool CanBeHighlighted() const { return TRUE; }
public:
wxStdButtonInputHandler(wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
- virtual bool HandleFocus(wxControl *control, const wxFocusEvent& event);
- virtual bool HandleActivation(wxControl *control, bool activated);
+ virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
+ virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
+ virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the flag telling if