#ifndef _WX_UNIV_SCRARROW_H_
#define _WX_UNIV_SCRARROW_H_
-#ifdef __GNUG__
- #pragma interface "scrarrow.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "univscrarrow.h"
#endif
// ----------------------------------------------------------------------------
// draws the arrow on the given DC in the given rectangle, uses
// wxControlWithArrows::GetArrowState() to get its current state
void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,
- bool scrollbarLike = FALSE) const;
+ bool scrollbarLike = false) const;
// process a mouse move, enter or leave event, possibly calling
// wxControlWithArrows::SetArrowState() if wxControlWithArrows::HitTest()
// set or clear the specified flag in the arrow state: this function is
// responsible for refreshing the control
virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,
- int flag, bool set = TRUE) = 0;
+ int flag, bool set = true) = 0;
// hit testing: return on which arrow the point is (or Arrow_None)
virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const = 0;
- // called when the arrow is pressed, return TRUE to continue scrolling and
- // FALSE to stop it
+ // called when the arrow is pressed, return true to continue scrolling and
+ // false to stop it
virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;
};