]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/socket.cpp
Added chapter on collection and container classes to contents
[wxWidgets.git] / src / common / socket.cpp
index 4cefd26bc9bab9ffbd072260d4718d1dba231867..b2947da8e81de3cf518d23d2cdeb97f27cfef71a 100644 (file)
@@ -9,6 +9,10 @@
 // License:    see wxWindows license
 /////////////////////////////////////////////////////////////////////////////
 
+// ==========================================================================
+// Declarations
+// ==========================================================================
+
 #ifdef __GNUG__
 #pragma implementation "socket.h"
 #endif
 
 #if wxUSE_SOCKETS
 
-// ==========================================================================
-// Headers and constants
-// ==========================================================================
-
 #include "wx/app.h"
 #include "wx/defs.h"
 #include "wx/object.h"
 #include "wx/module.h"
 #include "wx/log.h"
 #include "wx/intl.h"
+#include "wx/event.h"
 
 #if wxUSE_GUI
-    #include "wx/event.h"
-    #include "wx/gdicmn.h"      // for wxPendingDelete
+  #include "wx/gdicmn.h"      // for wxPendingDelete
 #endif // wxUSE_GUI
 
 #include "wx/sckaddr.h"
 #include "wx/socket.h"
 
+// --------------------------------------------------------------------------
+// macros and constants
+// --------------------------------------------------------------------------
 
 // discard buffer
 #define MAX_DISCARD_SIZE (10 * 1024)
 
 // what to do within waits
-#define PROCESS_EVENTS() wxYield()
-
-// use wxPostEvent or not
-#define USE_DELAYED_EVENTS 1
+#if wxUSE_GUI
+  #define PROCESS_EVENTS() wxYield()
+#else
+  #define PROCESS_EVENTS()
+#endif
 
 // --------------------------------------------------------------------------
-// ClassInfos
+// wxWin macros
 // --------------------------------------------------------------------------
 
 IMPLEMENT_CLASS(wxSocketBase, wxObject)
@@ -64,20 +68,26 @@ IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
 IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
 
+// --------------------------------------------------------------------------
+// private classes
+// --------------------------------------------------------------------------
+
 class wxSocketState : public wxObject
 {
 public:
-  bool                     m_notify_state;
-  wxSocketEventFlags       m_neededreq;
   wxSocketFlags            m_flags;
+  wxSocketEventFlags       m_eventmask;
+  bool                     m_notify;
+  void                    *m_clientData;
+#if WXWIN_COMPATIBILITY
   wxSocketBase::wxSockCbk  m_cbk;
   char                    *m_cdata;
+#endif // WXWIN_COMPATIBILITY
 
 public:
   wxSocketState() : wxObject() {}
 };
 
-
 // ==========================================================================
 // wxSocketBase
 // ==========================================================================
@@ -108,15 +118,21 @@ void wxSocketBase::Init()
   m_unrd_cur     = 0;
 
   // events
-  m_handler      = NULL;
   m_id           = -1;
-  m_notify_state = FALSE;
-  m_neededreq    = 0;
+  m_handler      = NULL;
+  m_clientData   = NULL;
+  m_notify       = FALSE;
+  m_eventmask    = 0;
+#if WXWIN_COMPATIBILITY
   m_cbk          = NULL;
   m_cdata        = NULL;
+#endif // WXWIN_COMPATIBILITY
 }
 
-wxSocketBase::wxSocketBase() { Init(); }
+wxSocketBase::wxSocketBase()
+{
+  Init();
+}
 
 wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
 {
@@ -157,9 +173,12 @@ bool wxSocketBase::Destroy()
   // Shutdown and close the socket
   Close();
 
+  // Supress events from now on
+  Notify(FALSE);
+
 #if wxUSE_GUI
-  if ( wxPendingDelete.Member(this) )
-      wxPendingDelete.Append(this);
+  if ( !wxPendingDelete.Member(this) )
+    wxPendingDelete.Append(this);
 #else
   delete this;
 #endif
@@ -167,9 +186,8 @@ bool wxSocketBase::Destroy()
   return TRUE;
 }
 
-
 // --------------------------------------------------------------------------
-// Basic IO operations
+// Basic IO calls
 // --------------------------------------------------------------------------
 
 // The following IO operations update m_error and m_lcount:
@@ -180,7 +198,7 @@ bool wxSocketBase::Destroy()
 bool wxSocketBase::Close()
 {
   // Interrupt pending waits
-  InterruptAllWaits();
+  InterruptWait();
 
   if (m_socket)
   {
@@ -197,7 +215,7 @@ bool wxSocketBase::Close()
   return TRUE;
 }
 
-wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
 {
   // Mask read events
   m_reading = TRUE;
@@ -216,7 +234,7 @@ wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes)
   return *this;
 }
 
-wxUint32 wxSocketBase::_Read(char* buffer, wxUint32 nbytes)
+wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
 {
   int total;
   int ret = 1;
@@ -224,60 +242,62 @@ wxUint32 wxSocketBase::_Read(char* buffer, wxUint32 nbytes)
   // Try the pushback buffer first
   total = GetPushback(buffer, nbytes, FALSE);
   nbytes -= total;
-  buffer += total;
-
-  // If the socket is invalid or we got all the data, return now
-  if (!m_socket || !nbytes)
+  buffer  = (char *)buffer + total;
+
+  // Return now in one of the following cases:
+  // - the socket is invalid,
+  // - we got all the data,
+  // - we got *some* data and we are not using wxSOCKET_WAITALL.
+  if ( !m_socket ||
+       !nbytes ||
+       ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
     return total;
 
   // Possible combinations (they are checked in this order)
   // wxSOCKET_NOWAIT
-  // wxSOCKET_WAITALL | wxSOCKET_BLOCK
-  // wxSOCKET_WAITALL
+  // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
   // wxSOCKET_BLOCK
   // wxSOCKET_NONE
   //
   if (m_flags & wxSOCKET_NOWAIT)
   {
-    GSocket_SetNonBlocking(m_socket, TRUE);
-    ret = GSocket_Read(m_socket, buffer, nbytes);
-    GSocket_SetNonBlocking(m_socket, FALSE);
+    GSocket_SetNonBlocking(m_socket, 1);
+    ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
+    GSocket_SetNonBlocking(m_socket, 0);
 
     if (ret > 0)
       total += ret;
   }
-  else if (m_flags & wxSOCKET_WAITALL)
+  else
   {
-    while (ret > 0 && nbytes > 0)
+    bool more = TRUE;
+
+    while (more)
     {
-      if (!(m_flags & wxSOCKET_BLOCK) && !WaitForRead())
-          break;
+      if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
+        break;
 
-      ret = GSocket_Read(m_socket, buffer, nbytes);
+      ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
 
       if (ret > 0)
       {
         total  += ret;
-        buffer += ret;
         nbytes -= ret;
+        buffer  = (char *)buffer + ret;
       }
-    }
-  }
-  else
-  {
-    if ((m_flags & wxSOCKET_BLOCK) || WaitForRead())
-    {
-      ret = GSocket_Read(m_socket, buffer, nbytes);
 
-      if (ret > 0)
-        total += ret;
+      // If we got here and wxSOCKET_WAITALL is not set, we can leave
+      // now. Otherwise, wait until we recv all the data or until there
+      // is an error.
+      //
+      more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
     }
   }
 
   return total;
 }
 
-wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
 {
   wxUint32 len, len2, sig, total;
   bool error;
@@ -296,17 +316,17 @@ wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
   old_flags = m_flags;
   SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
 
-  if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg))
+  if (_Read(&msg, sizeof(msg)) != sizeof(msg))
     goto exit;
 
-  sig =  (wxUint32)msg.sig[0];
+  sig = (wxUint32)msg.sig[0];
   sig |= (wxUint32)(msg.sig[1] << 8);
   sig |= (wxUint32)(msg.sig[2] << 16);
   sig |= (wxUint32)(msg.sig[3] << 24);
 
   if (sig != 0xfeeddead)
   {
-    wxLogWarning( _("wxSocket: invalid signature in ReadMsg."));
+    wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
     goto exit;
   }
 
@@ -350,7 +370,7 @@ wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
     if (len2 != 0)
       goto exit;
   }
-  if (_Read((char *)&msg, sizeof(msg)) != sizeof(msg))
+  if (_Read(&msg, sizeof(msg)) != sizeof(msg))
     goto exit;
 
   sig = (wxUint32)msg.sig[0];
@@ -360,7 +380,7 @@ wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
 
   if (sig != 0xdeadfeed)
   {
-    wxLogWarning( _("wxSocket: invalid signature in ReadMsg."));
+    wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
     goto exit;
   }
 
@@ -376,7 +396,7 @@ exit:
   return *this;
 }
 
-wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
 {
   // Mask read events
   m_reading = TRUE;
@@ -396,7 +416,7 @@ wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes)
   return *this;
 }
 
-wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
 {
   // Mask write events
   m_writing = TRUE;
@@ -415,68 +435,66 @@ wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes)
   return *this;
 }
 
-wxUint32 wxSocketBase::_Write(const char *buffer, wxUint32 nbytes)
+wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
 {
   wxUint32 total = 0;
   int ret = 1;
 
-  // If the socket is invalid, return immediately
-  if (!m_socket)
+  // If the socket is invalid or parameters are ill, return immediately
+  if (!m_socket || !buffer || !nbytes)
     return 0;
 
   // Possible combinations (they are checked in this order)
   // wxSOCKET_NOWAIT
-  // wxSOCKET_WAITALL | wxSOCKET_BLOCK
-  // wxSOCKET_WAITALL
+  // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
   // wxSOCKET_BLOCK
   // wxSOCKET_NONE
   //
   if (m_flags & wxSOCKET_NOWAIT)
   {
-    GSocket_SetNonBlocking(m_socket, TRUE);
-    ret = GSocket_Write(m_socket, buffer, nbytes);
-    GSocket_SetNonBlocking(m_socket, FALSE);
+    GSocket_SetNonBlocking(m_socket, 1);
+    ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
+    GSocket_SetNonBlocking(m_socket, 0);
 
     if (ret > 0)
       total = ret;
   }
-  else if (m_flags & wxSOCKET_WAITALL)
+  else
   {
-    while (ret > 0 && nbytes > 0)
+    bool more = TRUE;
+
+    while (more)            
     {
-      if (!(m_flags & wxSOCKET_BLOCK) && !WaitForWrite())
-          break;
+      if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
+        break;
 
-      ret = GSocket_Write(m_socket, buffer, nbytes);
+      ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
 
       if (ret > 0)
       {
         total  += ret;
-        buffer += ret;
         nbytes -= ret;
+        buffer  = (const char *)buffer + ret;
       }
-    }
-  }
-  else
-  {
-    if ((m_flags & wxSOCKET_BLOCK) || WaitForWrite())
-    {
-      ret = GSocket_Write(m_socket, buffer, nbytes);
 
-      if (ret > 0)
-        total = ret;
+      // If we got here and wxSOCKET_WAITALL is not set, we can leave
+      // now. Otherwise, wait until we send all the data or until there
+      // is an error.
+      //
+      more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
     }
   }
 
   return total;
 }
 
-wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
 {
   wxUint32 total;
   bool error;
   int old_flags;
-  struct {
+  struct
+  {
     unsigned char sig[4];
     unsigned char len[4];
   } msg;
@@ -499,7 +517,7 @@ wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes)
   msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
   msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
 
-  if (_Write((char *)&msg, sizeof(msg)) < sizeof(msg))
+  if (_Write(&msg, sizeof(msg)) < sizeof(msg))
     goto exit;
 
   total = _Write(buffer, nbytes);
@@ -513,7 +531,7 @@ wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes)
   msg.sig[3] = (unsigned char) 0xde;
   msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
 
-  if ((_Write((char *)&msg, sizeof(msg))) < sizeof(msg))
+  if ((_Write(&msg, sizeof(msg))) < sizeof(msg))
     goto exit;
 
   // everything was OK
@@ -527,7 +545,7 @@ exit:
   return *this;
 }
 
-wxSocketBase& wxSocketBase::Unread(const char *buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
 {
   if (nbytes != 0)
     Pushback(buffer, nbytes);
@@ -578,7 +596,8 @@ wxSocketBase& wxSocketBase::Discard()
 // timeout elapses. The polling loop calls PROCESS_EVENTS(), so
 // this won't block the GUI.
 
-bool wxSocketBase::_Wait(long seconds, long milliseconds,
+bool wxSocketBase::_Wait(long seconds,
+                         long milliseconds,
                          wxSocketEventFlags flags)
 {
   GSocketEventFlags result;
@@ -597,14 +616,12 @@ bool wxSocketBase::_Wait(long seconds, long milliseconds,
   else
     timeout = m_timeout * 1000;
 
-  // Active polling (without using events)
+  // Wait in an active polling loop.
   //
-  // NOTE: this duplicates some of the code in OnRequest (lost
-  //   connection and connection establishment handling) but
-  //   this doesn't hurt. It has to be here because the event
-  //   might be a bit delayed, and it has to be in OnRequest
-  //   as well because maybe the Wait functions are not being
-  //   used.
+  // NOTE: We duplicate some of the code in OnRequest, but this doesn't
+  //   hurt. It has to be here because the (GSocket) event might arrive
+  //   a bit delayed, and it has to be in OnRequest as well because we
+  //   don't know whether the Wait functions are being used.
   //
   // Do this at least once (important if timeout == 0, when
   // we are just polling). Also, if just polling, do not yield.
@@ -635,7 +652,7 @@ bool wxSocketBase::_Wait(long seconds, long milliseconds,
     {
       m_connected = FALSE;
       m_establishing = FALSE;
-      return (flags & GSOCK_LOST_FLAG);
+      return (flags & GSOCK_LOST_FLAG) != 0;
     }
 
     // Wait more?
@@ -727,11 +744,14 @@ void wxSocketBase::SaveState()
 
   state = new wxSocketState();
 
-  state->m_notify_state = m_notify_state;
-  state->m_neededreq    = m_neededreq;
-  state->m_flags        = m_flags;
-  state->m_cbk          = m_cbk;
-  state->m_cdata        = m_cdata;
+  state->m_flags      = m_flags;
+  state->m_notify     = m_notify;
+  state->m_eventmask  = m_eventmask;
+  state->m_clientData = m_clientData;
+#if WXWIN_COMPATIBILITY
+  state->m_cbk        = m_cbk;
+  state->m_cdata      = m_cdata;
+#endif // WXWIN_COMPATIBILITY
 
   m_states.Append(state);
 }
@@ -747,11 +767,14 @@ void wxSocketBase::RestoreState()
 
   state = (wxSocketState *)node->Data();
 
-  SetFlags(state->m_flags);
-  m_cbk       = state->m_cbk;
-  m_cdata     = state->m_cdata;
-  m_neededreq = state->m_neededreq;
-  Notify(state->m_notify_state);
+  m_flags      = state->m_flags;
+  m_notify     = state->m_notify;
+  m_eventmask  = state->m_eventmask;
+  m_clientData = state->m_clientData;
+#if WXWIN_COMPATIBILITY
+  m_cbk        = state->m_cbk;
+  m_cdata      = state->m_cdata;
+#endif // WXWIN_COMPATIBILITY
 
   delete node;
   delete state;
@@ -774,10 +797,13 @@ void wxSocketBase::SetFlags(wxSocketFlags flags)
   m_flags = flags;
 }
 
+
 // --------------------------------------------------------------------------
 // Callbacks (now obsolete - use events instead)
 // --------------------------------------------------------------------------
 
+#if WXWIN_COMPATIBILITY
+
 wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
 {
   wxSockCbk old_cbk = cbk_;
@@ -794,51 +820,47 @@ char *wxSocketBase::CallbackData(char *data)
   return old_data;
 }
 
+#endif // WXWIN_COMPATIBILITY
+
 // --------------------------------------------------------------------------
-// Event system
+// Event handling
 // --------------------------------------------------------------------------
 
-// All events (INPUT, OUTPUT, CONNECTION, LOST) are now always
-// internally watched; but users will only be notified of those
-// events they are interested in.
+// A note on how events are processed, which is probably the most
+// difficult thing to get working right while keeping the same API
+// and functionality for all platforms.
+//
+// When GSocket detects an event, it calls wx_socket_callback, which in
+// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
+// object. OnRequest does some housekeeping, and if the event is to be
+// propagated to the user, it creates a new wxSocketEvent object and
+// posts it. The event is not processed immediately, but delayed with
+// AddPendingEvent instead. This is necessary in order to decouple the
+// event processing from wx_socket_callback; otherwise, subsequent IO
+// calls made from the user event handler would fail, as gtk callbacks
+// are not reentrant.
+//
+// Note that, unlike events, user callbacks (now deprecated) are _not_
+// decoupled from wx_socket_callback and thus they suffer from a variety
+// of problems. Avoid them where possible and use events instead.
 
 static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
-                                           GSocketEvent event,
+                                           GSocketEvent notification,
                                            char *cdata)
 {
   wxSocketBase *sckobj = (wxSocketBase *)cdata;
 
-  sckobj->OnRequest((wxSocketNotify)event);
-}
-
-void wxSocketBase::SetNotify(wxSocketEventFlags flags)
-{
-  m_neededreq = flags;
-}
-
-void wxSocketBase::Notify(bool notify)
-{
-  m_notify_state = notify;
+  sckobj->OnRequest((wxSocketNotify) notification);
 }
 
-void wxSocketBase::OnRequest(wxSocketNotify req_evt)
+void wxSocketBase::OnRequest(wxSocketNotify notification)
 {
-  wxSocketEventFlags flag = -1;
-
-  switch (req_evt)
-  {
-    case GSOCK_INPUT:      flag = GSOCK_INPUT_FLAG; break;
-    case GSOCK_OUTPUT:     flag = GSOCK_OUTPUT_FLAG; break;
-    case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
-    case GSOCK_LOST:       flag = GSOCK_LOST_FLAG; break;
-  }
-
-  // This duplicates some code in _Wait, but this doesn't
-  // hurt. It has to be here because we don't know whether
-  // the Wait functions will be used, and it has to be in
-  // _Wait as well because the event might be a bit delayed.
+  // NOTE: We duplicate some of the code in _Wait, but this doesn't
+  //   hurt. It has to be here because the (GSocket) event might arrive
+  //   a bit delayed, and it has to be in _Wait as well because we don't
+  //   know whether the Wait functions are being used.
 
-  switch(req_evt)
+  switch(notification)
   {
     case wxSOCKET_CONNECTION:
       m_establishing = FALSE;
@@ -868,26 +890,49 @@ void wxSocketBase::OnRequest(wxSocketNotify req_evt)
       break;
   }
 
-  if (((m_neededreq & flag) == flag) && m_notify_state)
+  // Schedule the event
+
+  wxSocketEventFlags flag = 0;
+  switch (notification)
+  {
+    case GSOCK_INPUT:      flag = GSOCK_INPUT_FLAG; break;
+    case GSOCK_OUTPUT:     flag = GSOCK_OUTPUT_FLAG; break;
+    case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
+    case GSOCK_LOST:       flag = GSOCK_LOST_FLAG; break;
+    default:
+      wxLogWarning(_("wxSocket: unknown event!."));
+      return;
+  }
+
+  if (((m_eventmask & flag) == flag) && m_notify)
   {
     if (m_handler)
     {
       wxSocketEvent event(m_id);
-      event.m_socket = this;
-      event.m_event  = req_evt;
+      event.m_event      = notification;
+      event.m_clientData = m_clientData;
+      event.SetEventObject(this);
 
-#if USE_DELAYED_EVENTS
-      wxPostEvent(m_handler, event);
-#else
-      m_handler->ProcessEvent(event);
-#endif
+      m_handler->AddPendingEvent(event);
     }
 
+#if WXWIN_COMPATIBILITY
     if (m_cbk)
-      m_cbk(*this, req_evt, m_cdata);
+      m_cbk(*this, notification, m_cdata);
+#endif // WXWIN_COMPATIBILITY
   }
 }
 
+void wxSocketBase::Notify(bool notify)
+{
+  m_notify = notify;
+}
+
+void wxSocketBase::SetNotify(wxSocketEventFlags flags)
+{
+  m_eventmask = flags;
+}
+
 void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
 {
   m_handler = &handler;
@@ -898,18 +943,18 @@ void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
 // Pushback buffer
 // --------------------------------------------------------------------------
 
-void wxSocketBase::Pushback(const char *buffer, wxUint32 size)
+void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
 {
   if (!size) return;
 
   if (m_unread == NULL)
-    m_unread = (char *)malloc(size);
+    m_unread = malloc(size);
   else
   {
-    char *tmp;
+    void *tmp;
 
-    tmp = (char *)malloc(m_unrd_size + size);
-    memcpy(tmp+size, m_unread, m_unrd_size);
+    tmp = malloc(m_unrd_size + size);
+    memcpy((char *)tmp + size, m_unread, m_unrd_size);
     free(m_unread);
 
     m_unread = tmp;
@@ -920,7 +965,7 @@ void wxSocketBase::Pushback(const char *buffer, wxUint32 size)
   memcpy(m_unread, buffer, size);
 }
 
-wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek)
+wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
 {
   if (!m_unrd_size)
     return 0;
@@ -928,7 +973,7 @@ wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek)
   if (size > (m_unrd_size-m_unrd_cur))
     size = m_unrd_size-m_unrd_cur;
 
-  memcpy(buffer, (m_unread+m_unrd_cur), size);
+  memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
 
   if (!peek)
   {
@@ -945,8 +990,9 @@ wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek)
   return size;
 }
 
+
 // ==========================================================================
-// wxSocketServer
+// wxSocketServer                             
 // ==========================================================================
 
 // --------------------------------------------------------------------------
@@ -995,12 +1041,12 @@ bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
   // again.
 
   if (!wait)
-    GSocket_SetNonBlocking(m_socket, TRUE);
+    GSocket_SetNonBlocking(m_socket, 1);
 
   child_socket = GSocket_WaitConnection(m_socket);
 
   if (!wait)
-    GSocket_SetNonBlocking(m_socket, FALSE);
+    GSocket_SetNonBlocking(m_socket, 0);
 
   if (!child_socket)
     return FALSE;
@@ -1083,13 +1129,13 @@ bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
   // again.
 
   if (!wait)
-    GSocket_SetNonBlocking(m_socket, TRUE);
+    GSocket_SetNonBlocking(m_socket, 1);
 
   GSocket_SetPeer(m_socket, addr_man.GetAddress());
   err = GSocket_Connect(m_socket, GSOCK_STREAMED);
 
   if (!wait)
-    GSocket_SetNonBlocking(m_socket, FALSE);
+    GSocket_SetNonBlocking(m_socket, 0);
 
   if (err != GSOCK_NOERROR)
   {
@@ -1151,7 +1197,7 @@ wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
 }
 
 wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
-                                              char* buf,
+                                              void* buf,
                                               wxUint32 nBytes )
 {
     Read(buf, nBytes);
@@ -1160,7 +1206,7 @@ wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
 }
 
 wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
-                                            const char* buf,
+                                            const void* buf,
                                             wxUint32 nBytes )
 {
     GSocket_SetPeer(m_socket, addr.GetAddress());
@@ -1183,21 +1229,20 @@ void wxSocketEvent::CopyObject(wxObject& object_dest) const
 
   wxEvent::CopyObject(object_dest);
 
-  event->m_event  = m_event;
-  event->m_socket = m_socket;
+  event->m_event      = m_event;
+  event->m_clientData = m_clientData;
 }
 
-
 // ==========================================================================
 // wxSocketModule
 // ==========================================================================
 
-class WXDLLEXPORT wxSocketModule: public wxModule
+class WXDLLEXPORT wxSocketModule : public wxModule
 {
   DECLARE_DYNAMIC_CLASS(wxSocketModule)
 
 public:
-  bool OnInit() { return GSocket_Init(); }
+  bool OnInit() { return GSocket_Init() != 0; }
   void OnExit() { GSocket_Cleanup(); }
 };