// default
wxColour() { Init(); }
- DEFINE_STD_WXCOLOUR_CONSTRUCTORS
+
+ // the other standard ones: notice that we can't use
+ // DEFINE_STD_WXCOLOUR_CONSTRUCTORS here because we need to call Init() to
+ // initialize m_cocoaNSColor and the macro doesn't do it
+ wxColour( ChannelType red, ChannelType green, ChannelType blue,
+ ChannelType alpha = wxALPHA_OPAQUE )
+ { Init(); Set(red, green, blue, alpha); }
+ wxColour(unsigned long colRGB) { Init(); Set(colRGB); }
+ wxColour(const wxString &colourName) { Init(); Set(colourName); }
+ wxColour(const wxChar *colourName) { Init(); Set(colourName); }
// initialization using existing NSColor
wxColour( WX_NSColor aColor );
virtual ~wxColour();
// accessors
- bool Ok() const { return m_cocoaNSColor; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_cocoaNSColor; }
WX_NSColor GetNSColor() { return m_cocoaNSColor; }
unsigned char Red() const { return m_red; }
// puts the object in an invalid, uninitialized state
void Init();
- virtual void InitWith(unsigned char red,
- unsigned char green,
- unsigned char blue,
- unsigned char alpha);
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
WX_NSColor m_cocoaNSColor;