{\bf Please note} that this class is retained for backward compatibility
reasons; you should use \helpref{wxHashMap}{wxhashmap}.
-This class provides hash table functionality for wxWindows, and for an
+This class provides hash table functionality for wxWidgets, and for an
application if it wishes. Data can be hashed on an integer or string
key.
Below is an example of using a hash table.
\begin{verbatim}
- wxHashTable table(KEY_STRING);
+ wxHashTable table(wxKEY_STRING);
wxPoint *point = new wxPoint(100, 200);
table.Put("point 1", point);
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxHashTable::wxHashTable}
+\membersection{wxHashTable::wxHashTable}\label{wxhashtablector}
\func{}{wxHashTable}{\param{unsigned int}{ key\_type}, \param{int}{ size = 1000}}
Constructor. {\it key\_type} is one of wxKEY\_INTEGER, or wxKEY\_STRING,
and indicates what sort of keying is required. {\it size} is optional.
-\membersection{wxHashTable::\destruct{wxHashTable}}
+\membersection{wxHashTable::\destruct{wxHashTable}}\label{wxhashtabledtor}
\func{}{\destruct{wxHashTable}}{\void}
Destroys the hash table.
-\membersection{wxHashTable::BeginFind}
+\membersection{wxHashTable::BeginFind}\label{wxhashtablebeginfind}
\func{void}{BeginFind}{\void}
through all the data in the hash table, it can call {\it BeginFind} and
then loop on {\it Next}.
-\membersection{wxHashTable::Clear}
+\membersection{wxHashTable::Clear}\label{wxhashtableclear}
\func{void}{Clear}{\void}
Clears the hash table of all nodes (but as usual, doesn't delete user data).
-\membersection{wxHashTable::Delete}
+\membersection{wxHashTable::Delete}\label{wxhashtabledelete}
\func{wxObject *}{Delete}{\param{long}{ key}}
Deletes entry in hash table and returns the user's data (if found).
-\membersection{wxHashTable::DeleteContents}
+\membersection{wxHashTable::DeleteContents}\label{wxhashtabledeletecontents}
\func{void}{DeleteContents}{\param{bool}{ flag}}
is destroyed.
-\membersection{wxHashTable::Get}
+\membersection{wxHashTable::Get}\label{wxhashtableget}
\func{wxObject *}{Get}{\param{long}{ key}}
Gets data from the hash table, using an integer or string key (depending on which
has table constructor was used).
-\membersection{wxHashTable::MakeKey}
+\membersection{wxHashTable::MakeKey}\label{wxhashtablemakekey}
\func{long}{MakeKey}{\param{const wxString\& }{string}}
Makes an integer key out of a string. An application may wish to make a key
explicitly (for instance when combining two data values to form a key).
-\membersection{wxHashTable::Next}
+\membersection{wxHashTable::Next}\label{wxhashtablenext}
\func{wxHashTable::Node *}{Next}{\void}
implemented as a \textbf{wxNode}. The user will probably only wish to use the
\textbf{GetData} method to retrieve the data; the node may also be deleted.
-\membersection{wxHashTable::Put}
+\membersection{wxHashTable::Put}\label{wxhashtableput}
\func{void}{Put}{\param{long}{ key}, \param{wxObject *}{object}}
has table constructor was used). The key string is copied and stored by the hash
table implementation.
-\membersection{wxHashTable::GetCount}
+\membersection{wxHashTable::GetCount}\label{wxhashtablegetcount}
\constfunc{size\_t}{GetCount}{\void}