DocDeclStr(
- bool , Close( bool force = False ),
+ bool , Close( bool force = false ),
"This function simply generates a EVT_CLOSE event whose handler usually
tries to close the window. It doesn't close the window itself,
however. If force is False (the default) then the window's close
int sizeFlags = wxSIZE_AUTO ),
"Sets the position and size of the window in pixels. The sizeFlags
parameter indicates the interpretation of the other params if they are
--1. wx.SIZE_AUTO*: a -1 indicates that a class-specific default
-shoudl be used. wx.SIZE_USE_EXISTING: existing dimensions should be
-used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE: allow
-dimensions of -1 and less to be interpreted as real dimensions, not
-default values.", "",
+equal to -1.
+
+ ======================== ======================================
+ wx.SIZE_AUTO A -1 indicates that a class-specific
+ default should be used.
+ wx.SIZE_USE_EXISTING Axisting dimensions should be used if
+ -1 values are supplied.
+ wxSIZE_ALLOW_MINUS_ONE Allow dimensions of -1 and less to be
+ interpreted as real dimensions, not
+ default values.
+ ======================== ======================================
+", "",
SetDimensions);
dimensions the border or title bar have when trying to fit the window
around panel items, for example.", "");
void SetClientSize( const wxSize& size );
- %name(SetClientSizeWH) void SetClientSize( int width, int height );
- %name(SetClientRect) void SetClientSize(const wxRect& rect);
+ %Rename(SetClientSizeWH, void, SetClientSize( int width, int height ));
+ %Rename(SetClientRect, void, SetClientSize(const wxRect& rect));
DocStr(GetPosition, // sets the docstring for both
virtual void SetSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
- %name(SetSizeHintsSz) void SetSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize,
- const wxSize& incSize=wxDefaultSize);
+ %Rename(SetSizeHintsSz, void, SetSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize,
+ const wxSize& incSize=wxDefaultSize));
DocStr(SetVirtualSizeHints,
the virtual area of the window outside the given bounds.", "");
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1 );
- %name(SetVirtualSizeHintsSz)void SetVirtualSizeHints(
- const wxSize& minSize, const wxSize& maxSize=wxDefaultSize);
+ %Rename(SetVirtualSizeHintsSz, void, SetVirtualSizeHints(
+ const wxSize& minSize, const wxSize& maxSize=wxDefaultSize));
is just the client area of the window, but for some like scrolled
windows it is more or less independent of the screen window size.", "");
void SetVirtualSize(const wxSize& size );
- %name(SetVirtualSizeWH) void SetVirtualSize( int w, int h );
+ %Rename(SetVirtualSizeWH, void, SetVirtualSize( int w, int h ));
DocStr(GetVirtualSize,
// ------------
DocDeclStr(
- virtual bool , Show( bool show = True ),
+ virtual bool , Show( bool show = true ),
"Shows or hides the window. You may need to call Raise for a top level
window if you want to bring it to top, although this is not needed if
Show is called immediately after the frame creation. Returns True if
DocDeclStr(
- virtual bool , Enable( bool enable = True ),
+ virtual bool , Enable( bool enable = true ),
"Enable or disable the window for user input. Note that when a parent
window is disabled, all of its children are disabled as well and they
are reenabled again when the parent is. Returns true if the window
DocDeclStr(
- virtual void , MakeModal(bool modal = True),
+ virtual void , MakeModal(bool modal = true),
"Disables all other windows in the application so that the user can
only interact with this window. Passing False will reverse this
effect.", "");
DocDeclStr(
- wxEvtHandler *, PopEventHandler( bool deleteHandler = False ),
+ wxEvtHandler *, PopEventHandler( bool deleteHandler = false ),
"Removes and returns the top-most event handler on the event handler
stack. If deleteHandler is True then the wx.EvtHandler object will be
destroyed after it is popped.", "");
%#if wxUSE_HOTKEY
return self->RegisterHotKey(hotkeyId, modifiers, keycode);
%#else
- return False;
+ return false;
%#endif
}
#if wxUSE_HOTKEY
return self->UnregisterHotKey(hotkeyId);
#else
- return False;
+ return false;
#endif
}
}
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
- %name(DLG_PNT) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(DLG_SZE) wxSize ConvertDialogToPixels(const wxSize& sz);
+ %Rename(ConvertDialogPointToPixels, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(ConvertDialogSizeToPixels, wxSize, ConvertDialogToPixels(const wxSize& sz));
+ %Rename(DLG_PNT, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(DLG_SZE, wxSize, ConvertDialogToPixels(const wxSize& sz));
DocStr(ConvertPixelPointToDialog,
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertPixelPointToDialog) wxPoint ConvertPixelsToDialog(const wxPoint& pt);
- %name(ConvertPixelSizeToDialog) wxSize ConvertPixelsToDialog(const wxSize& sz);
+ %Rename(ConvertPixelPointToDialog, wxPoint, ConvertPixelsToDialog(const wxPoint& pt));
+ %Rename(ConvertPixelSizeToDialog, wxSize, ConvertPixelsToDialog(const wxSize& sz));
// -------------------
DocDeclStr(
- virtual void , Refresh( bool eraseBackground = True,
+ virtual void , Refresh( bool eraseBackground = true,
const wxRect *rect = NULL ),
"Mark the specified rectangle (or the whole window) as \"dirty\" so it
will be repainted. Causes an EVT_PAINT event to be generated and sent
DocDeclStr(
- void , RefreshRect(const wxRect& rect),
+ void , RefreshRect(const wxRect& rect, bool eraseBackground = true),
"Redraws the contents of the given rectangle: the area inside it will
be repainted. This is the same as Refresh but has a nicer syntax.", "");
optimize redrawing by only redrawing those areas, which have been
exposed.", "");
bool IsExposed( int x, int y, int w=1, int h=1 ) const;
- %name(IsExposedPoint) bool IsExposed( const wxPoint& pt ) const;
- %name(IsExposedRect) bool IsExposed( const wxRect& rect ) const;
+ %Rename(IsExposedPoint, bool, IsExposed( const wxPoint& pt ) const);
+ %Rename(IsExposedRect, bool, IsExposed( const wxRect& rect ) const);
"Returns the foreground colour of the window. The interpretation of
foreground colour is dependent on the window class; it may be the text
colour or other colour, or it may not be used at all.", "");
+
+ DocDeclStr(
+ bool , InheritsBackgroundColour() const,
+ "", "");
+
+ DocDeclStr(
+ bool , UseBgCol() const,
+ "", "");
+
+// TODO:
+// // if the window shouldn't inherit its colour from the parent, override
+// // this function to return true
+// //
+// // this is currently only used by wxMSW and wxUniv but should be useful for
+// // the other ports too
+// virtual bool ProvidesBackground() const;
+
// Set/get the background style.
// Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
"Returns the background style of the window.
:see: `SetBackgroundStyle`", "");
+
+ DocDeclStr(
+ bool , HasTransparentBackground(),
+ "Returns True if this window's background is transparent (as, for
+example, for `wx.StaticText`) and should show the parent window's
+background.
+This method is mostly used internally by the library itself and you
+normally shouldn't have to call it. You may, however, have to override
+it in your custom control classes to ensure that background is painted
+correctly.", "");
+
DocDeclStr(
virtual bool , SetCursor( const wxCursor &cursor ),
selected, the corresponding menu event is generated and will be processed as
usual. If the default position is given then the current position of the
mouse cursor will be used.", "");
- %name(PopupMenuXY) bool PopupMenu(wxMenu *menu, int x=-1, int y=-1);
+ %Rename(PopupMenuXY, bool, PopupMenu(wxMenu *menu, int x=-1, int y=-1));
bool PopupMenu(wxMenu *menu, const wxPoint& pos=wxDefaultPosition);
int position,
int thumbSize,
int range,
- bool refresh = True ),
+ bool refresh = true ),
"Sets the scrollbar properties of a built-in scrollbar.",
"
:param orientation: Determines the scrollbar whose page size is to
");
DocDeclStr(
- virtual void , SetScrollPos( int orientation, int pos, bool refresh = True ),
+ virtual void , SetScrollPos( int orientation, int pos, bool refresh = true ),
"Sets the position of one of the built-in scrollbars.", "");
DocDeclStr(
"Physically scrolls the pixels in the window and move child windows
accordingly. Use this function to optimise your scrolling
implementations, to minimise the area that must be redrawn. Note that
-it is rarely required to call this function from a user program.",
-"
+it is rarely required to call this function from a user program.","
+
:param dx: Amount to scroll horizontally.
:param dy: Amount to scroll vertically.
DocStr(SetToolTip,
"Attach a tooltip to the window.", "");
- %name(SetToolTipString) void SetToolTip( const wxString &tip );
+ %Rename(SetToolTipString, void, SetToolTip( const wxString &tip ));
void SetToolTip( wxToolTip *tip );
DocDeclStr(
DocDeclStr(
- void , SetSizer(wxSizer *sizer, bool deleteOld = True ),
+ void , SetSizer(wxSizer *sizer, bool deleteOld = true ),
"Sets the window to have the given layout sizer. The window will then
own the object, and will take care of its deletion. If an existing
layout sizer object is already owned by the window, it will be deleted
if the deleteOld parameter is true. Note that this function will also
call SetAutoLayout implicitly with a True parameter if the sizer is
-non-NoneL and False otherwise.", "");
+non-None, and False otherwise.", "");
DocDeclStr(
- void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = True ),
+ void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = true ),
"The same as SetSizer, except it also sets the size hints for the
window based on the sizer's minimum size.", "");
ShouldInheritColours to return false, the colours will not be changed
no matter what and only the font might.
-This rather complicated logic is necessary in order to accomodate the
-different usage scenarius. The most common one is when all default
+This rather complicated logic is necessary in order to accommodate the
+different usage scenarios. The most common one is when all default
attributes are used and in this case, nothing should be inherited as
in modern GUIs different controls use different fonts (and colours)
than their siblings so they can't inherit the same value from the