- switch (params->m_labelAlignment)
- {
- default:
- case wxALIGN_LEFT:
- x = rect.x + margin;
- break;
- case wxALIGN_CENTER:
- x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2);
- break;
- case wxALIGN_RIGHT:
- x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth);
- break;
- }
-
- dc.DrawText(label, x, y);
- txtEnd = x + tw + 2;
- }
-
- // draw the bitmap if there is one
- if ( params && params->m_labelBitmap.Ok() )
- {
- int w, h, x, y;
- w = params->m_labelBitmap.GetWidth();
- h = params->m_labelBitmap.GetHeight();
-
- y = rect.y + wxMax(1, (rect.height - h) / 2);
-
- // if there is a text label, then put the bitmap at the end of the label
- if ( txtEnd != 0 )
+ // truncate and add an ellipsis (...) if the text is too wide.
+ const int availWidth = rect.width - labelWidth;
+#if wxUSE_CONTROLS
+ if ( tw > availWidth )