#ifndef WX_PRECOMP
#include "wx/dcclient.h"
+ #include "wx/nonownedwnd.h"
#endif
#include "wx/caret.h"
+#include "wx/dynarray.h"
#include "wx/dfb/private.h"
+#include "wx/private/overlay.h"
#define TRACE_EVENTS _T("events")
#define TRACE_PAINT _T("paint")
// the window that has mouse capture
static wxWindowDFB *gs_mouseCapture = NULL;
+// ---------------------------------------------------------------------------
+// overlays support
+// ---------------------------------------------------------------------------
+
+WX_DEFINE_ARRAY_PTR(wxOverlayImpl*, wxDfbOverlaysList);
+
// ---------------------------------------------------------------------------
// event tables
// ---------------------------------------------------------------------------
m_isShown = true;
m_frozenness = 0;
m_tlw = NULL;
+ m_overlays = NULL;
}
// Destructor
if ( gs_mouseCapture == this )
ReleaseMouse();
-#warning "FIXME: what to do with gs_activeFrame here and elsewhere?"
-#if 0
- if (gs_activeFrame == this)
- {
- gs_activeFrame = NULL;
- // activate next frame in Z-order:
- if ( m_wnd->prev )
- {
- wxWindowDFB *win = (wxWindowDFB*)m_wnd->prev->userData;
- win->SetFocus();
- }
- else if ( m_wnd->next )
- {
- wxWindowDFB *win = (wxWindowDFB*)m_wnd->next->userData;
- win->SetFocus();
- }
- }
-#endif
-
if ( gs_focusedWindow == this )
DFBKillFocus();
gs_focusedWindow = this;
- if ( IsShownOnScreen() )
+ if ( IsShownOnScreen() &&
+ (!oldFocusedWindow || oldFocusedWindow->GetTLW() != m_tlw) )
{
m_tlw->SetDfbFocus();
}
// are hidden; when the TLW becomes visible, it will set the focus
// to use from wxTLW::Show()
- #warning "FIXME: implement in terms of DWET_{GOT,LOST}FOCUS"
- #warning "FIXME: keep this or not? not, think multiapp core"
-#if 0
- wxWindowDFB *active = wxGetTopLevelParent((wxWindow*)this);
- if ( !(m_windowStyle & wxPOPUP_WINDOW) && active != gs_activeFrame )
- {
- if ( gs_activeFrame )
- {
- wxActivateEvent event(wxEVT_ACTIVATE, false, gs_activeFrame->GetId());
- event.SetEventObject(gs_activeFrame);
- gs_activeFrame->GetEventHandler()->ProcessEvent(event);
- }
-
- gs_activeFrame = active;
- wxActivateEvent event(wxEVT_ACTIVATE, true, gs_activeFrame->GetId());
- event.SetEventObject(gs_activeFrame);
- gs_activeFrame->GetEventHandler()->ProcessEvent(event);
- }
-#endif
-
// notify the parent keeping track of focus for the kbd navigation
// purposes that we got it
wxChildFocusEvent eventFocus((wxWindow*)this);
// parent area at the place of this window (if hiding):
DoRefreshWindow();
-#warning "FIXME: all of this must be implemented for DFB"
-#if 0
- DFB_wmShowWindow(m_wnd, show);
-
- if (!show && gs_activeFrame == this)
- {
- // activate next frame in Z-order:
- if ( m_wnd->prev )
- {
- wxWindowDFB *win = (wxWindowDFB*)m_wnd->prev->userData;
- win->SetFocus();
- }
- else if ( m_wnd->next )
- {
- wxWindowDFB *win = (wxWindowDFB*)m_wnd->next->userData;
- win->SetFocus();
- }
- else
- {
- gs_activeFrame = NULL;
- }
- }
-#endif
-
return true;
}
{
// queue both former and new position of the window for repainting:
wxWindow *parent = GetParent();
+
+ // only refresh the visible parts:
+ if ( !CanBeOutsideClientArea() )
+ {
+ wxRect parentClient(parent->GetClientSize());
+ oldpos.Intersect(parentClient);
+ newpos.Intersect(parentClient);
+ }
+
parent->RefreshRect(oldpos);
parent->RefreshRect(newpos);
}
// NB[1]: We intentionally ignore the eraseBack argument here. This is
// because of the way wxDFB's painting is implemented: the refresh
- // request is probagated up to wxTLW, which is then painted in
+ // request is propagated up to wxTLW, which is then painted in
// top-down order. This means that this window's area is first
// painted by its parent and this window is then painted over it, so
// it's not safe to not paint this window's background even if
DoRefreshWindow();
}
+void wxWindowDFB::RefreshWindowRect(const wxRect& rect)
+{
+ if ( !IsShown() || IsFrozen() )
+ return;
+
+ DoRefreshRect(rect);
+}
+
void wxWindowDFB::DoRefreshWindow()
{
// NB: DoRefreshRect() takes window coords, not client, so this is correct
r.Offset(GetPosition());
r.Offset(parent->GetClientAreaOrigin());
+ // normal windows cannot extend out of its parent's client area, so don't
+ // refresh any hidden parts:
+ if ( !CanBeOutsideClientArea() )
+ r.Intersect(parent->GetClientRect());
+
parent->DoRefreshRect(r);
}
this, GetName().c_str(),
rect.x, rect.y, rect.GetRight(), rect.GetBottom());
-#if wxUSE_CARET
- // FIXME: we're doing this before setting m_updateRegion because wxDFB
- // clips all DCs for this window to it, but this results in flicker,
- // it should be fixed by using overlays for the caret
-
- // must hide caret temporarily, otherwise we'd get rendering artifacts
- wxCaret *caret = GetCaret();
- if ( caret )
- caret->Hide();
-#endif // wxUSE_CARET
-
m_updateRegion = rect;
// FIXME_DFB: don't waste time rendering the area if it's fully covered
// by some children, go directly to rendering the children
+ // (unless some child has HasTransparentBackground()=true!)
// NB: unconditionally send wxEraseEvent, because our implementation of
// wxWindow::Refresh() ignores the eraseBack argument
this, GetName().c_str());
}
+ // draw window's overlays on top of the painted window, if we have any:
+ PaintOverlays(rect);
+
m_updateRegion.Clear();
-#if wxUSE_CARET
- // FIXME: this should be ideally done before m_updateRegion.Clear() or not
- // at all, see the comment where the caret is hidden
- if ( caret )
- caret->Show();
-#endif // wxUSE_CARET
+ // client area portion of 'rect':
+ wxRect rectClientOnly(rect);
+ rectClientOnly.Intersect(clientRect);
// paint the children:
wxPoint origin = GetClientAreaOrigin();
// compute child's area to repaint
wxRect childrect(child->GetRect());
childrect.Offset(origin);
- childrect.Intersect(rect);
+
+ if ( child->CanBeOutsideClientArea() )
+ childrect.Intersect(rect);
+ else
+ childrect.Intersect(rectClientOnly);
+
if ( childrect.IsEmpty() )
continue;
}
}
+void wxWindowDFB::PaintOverlays(const wxRect& rect)
+{
+ if ( !m_overlays )
+ return;
+
+ for ( wxDfbOverlaysList::const_iterator i = m_overlays->begin();
+ i != m_overlays->end(); ++i )
+ {
+ // FIXME: the cast is necessary for STL build where the iterator
+ // (incorrectly) returns void* and not wxOverlayImpl*
+ wxOverlayImpl *overlay = (wxOverlayImpl*) *i;
+
+ wxRect orectOrig(overlay->GetRect());
+ wxRect orect(orectOrig);
+ orect.Intersect(rect);
+ if ( orect.IsEmpty() )
+ continue;
+
+ if ( overlay->IsEmpty() )
+ continue; // nothing to paint
+
+ DFBRectangle dfbRect = { orect.x - orectOrig.x, orect.y - orectOrig.y,
+ orect.width, orect.height };
+ GetDfbSurface()->Blit
+ (
+ overlay->GetDirectFBSurface(),
+ &dfbRect,
+ orect.x, orect.y
+ );
+ }
+}
+
+void wxWindowDFB::AddOverlay(wxOverlayImpl *overlay)
+{
+ if ( !m_overlays )
+ m_overlays = new wxDfbOverlaysList;
+
+ m_overlays->Add(overlay);
+}
+
+void wxWindowDFB::RemoveOverlay(wxOverlayImpl *overlay)
+{
+ wxCHECK_RET( m_overlays, _T("no overlays to remove") );
+
+ m_overlays->Remove(overlay);
+
+ if ( m_overlays->empty() )
+ {
+ wxDELETE(m_overlays);
+ }
+
+ if ( !m_isBeingDeleted )
+ RefreshWindowRect(overlay->GetRect());
+}
+
// ---------------------------------------------------------------------------
// events handling
KEY(DIKI_CONTROL_R, WXK_CONTROL);
KEY(DIKI_ALT_L, WXK_ALT);
KEY(DIKI_ALT_R, WXK_ALT);
+ // this key was removed in 0.9.25 but include it for previous versions
+ // just to avoid gcc warnings about unhandled enum value in switch
+#if !wxCHECK_DFB_VERSION(0, 9, 24)
+ KEY(DIKI_ALTGR, 0);
+#endif
KEY(DIKI_META_L, 0);
KEY(DIKI_META_R, 0);
KEY(DIKI_SUPER_L, 0);