#include "wx/textctrl.h"
#include "wx/button.h"
#include "wx/listbox.h"
+#include "wx/valtext.h"
// -----------------------------------------------------------------------
Basic property with string value.
<b>Supported special attributes:</b>
- - "Password": set to 1 inorder to enable wxTE_PASSWORD on the editor.
+ - "Password": set to 1 in order to enable wxTE_PASSWORD on the editor.
@remarks
- If value "<composed>" is set, then actual value is formed (or composed)
// -----------------------------------------------------------------------
+#if wxUSE_VALIDATORS
+
+/**
+ A more comprehensive numeric validator class.
+*/
+class WXDLLIMPEXP_PROPGRID wxNumericPropertyValidator : public wxTextValidator
+{
+public:
+ enum NumericType
+ {
+ Signed = 0,
+ Unsigned,
+ Float
+ };
+
+ wxNumericPropertyValidator( NumericType numericType, int base = 10 );
+ virtual ~wxNumericPropertyValidator() { }
+ virtual bool Validate(wxWindow* parent);
+};
+
+#endif // wxUSE_VALIDATORS
+
+
/** @class wxIntProperty
@ingroup classes
Basic property with integer value.
virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
virtual bool ValidateValue( wxVariant& value,
wxPGValidationInfo& validationInfo ) const;
+ virtual wxValidator* DoGetValidator () const;
virtual bool IntToValue( wxVariant& variant,
int number,
int argFlags = 0 ) const;
wxPGValidationInfo* pValidationInfo,
int mode =
wxPG_PROPERTY_VALIDATION_ERROR_MESSAGE );
+ static wxValidator* GetClassValidator();
virtual wxValidator* DoGetValidator () const;
protected:
@ingroup classes
Represents a bit set that fits in a long integer. wxBoolProperty
sub-properties are created for editing individual bits. Textctrl is created
- to manually edit the flags as a text; a continous sequence of spaces,
+ to manually edit the flags as a text; a continuous sequence of spaces,
commas and semicolons is considered as a flag id separator.
<b>Note:</b> When changing "choices" (ie. flag labels) of wxFlagsProperty,
you will need to use SetPropertyChoices - otherwise they will not get
void SetCustomButton( const wxString& custBtText,
wxArrayStringProperty* pcc )
{
- if ( custBtText.length() )
+ if ( !custBtText.empty() )
{
EnableCustomNewAction();
m_pCallingClass = pcc;