bool Play(wxDC *dc, wxRect *rectBound = (wxRect *)NULL);
// accessors
- bool Ok() const { return m_hMF != 0; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_hMF != 0; }
wxSize GetSize() const;
int GetWidth() const { return GetSize().x; }