long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
+ // wxUniv-specific methods: do [not] use native decorations for this (or
+ // all) window(s)
+ //
+ // notice that this has no effect if the system doesn't support any native
+ // decorations anyhow and that by default native decorations are used
+ //
+ // if UseNativeDecorations() is used, it must be called before Create()
+ static void UseNativeDecorationsByDefault(bool native = true);
+ void UseNativeDecorations(bool native = true);
+ bool IsUsingNativeDecorations() const;
+
+
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
long numArg = -1,
const wxString& strArg = wxEmptyString);
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
static int ms_drawDecorations;
// true if wxTLW can be iconized
static int ms_canIconize;
+
+ // true if we're using native decorations
+ bool m_usingNativeDecorations;
// true for currently active frame
- bool m_isActive:1;
+ bool m_isActive;
// version of icon for titlebar (16x16)
wxIcon m_titlebarIcon;
// saved window style in fullscreen mdoe
WX_DECLARE_INPUT_CONSUMER()
};
-// ----------------------------------------------------------------------------
-// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
-{
-public:
- wxStdFrameInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
- virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-
-private:
- // the window (button) which has capture or NULL and the last hittest result
- wxTopLevelWindow *m_winCapture;
- long m_winHitTest;
- long m_winPressed;
- bool m_borderCursorOn;
- wxCursor m_origCursor;
-};
-
#endif // __WX_UNIV_TOPLEVEL_H__