#endif
#ifndef WX_PRECOMP
-#include "wx/wx.h"
+ #include "wx/wx.h"
#endif
#include "wx/intl.h"
#include "wx/file.h"
#include "wx/log.h"
+#include "wx/cmdline.h"
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
#include "mondrian.xpm"
class MyApp: public wxApp
{
public:
+ MyApp() { m_lang = wxLANGUAGE_UNKNOWN; }
+
+ virtual void OnInitCmdLine(wxCmdLineParser& parser);
+ virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
virtual bool OnInit();
protected:
- wxLocale m_locale; // locale we'll be using
+ wxLanguage m_lang; // language specified by user
+ wxLocale m_locale; // locale we'll be using
};
// Define a new frame type
MyFrame(wxLocale& m_locale);
public:
- void OnQuit(wxCommandEvent& event);
+ void OnTestLocaleAvail(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void OnQuit(wxCommandEvent& event);
+
void OnPlay(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnTest1(wxCommandEvent& event);
// ID for the menu commands
enum
{
- INTERNAT_TEXT = wxID_HIGHEST + 1,
- INTERNAT_TEST,
+ INTERNAT_TEST = wxID_HIGHEST + 1,
+ INTERNAT_PLAY,
INTERNAT_TEST_1,
INTERNAT_TEST_2,
INTERNAT_TEST_3
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
+ EVT_MENU(INTERNAT_TEST, MyFrame::OnTestLocaleAvail)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
- EVT_MENU(INTERNAT_TEST, MyFrame::OnPlay)
+ EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
+
+ EVT_MENU(INTERNAT_PLAY, MyFrame::OnPlay)
EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1)
EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2)
// MyApp
// ----------------------------------------------------------------------------
-// `Main program' equivalent, creating windows and returning main app frame
-bool MyApp::OnInit()
+// command line arguments handling
+void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
{
- long lng = -1;
+ parser.AddParam(_("locale"),
+ wxCMD_LINE_VAL_STRING,
+ wxCMD_LINE_PARAM_OPTIONAL);
- if ( argc == 2 )
+ wxApp::OnInitCmdLine(parser);
+}
+
+bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
+{
+ if ( !wxApp::OnCmdLineParsed(parser) )
+ return false;
+
+ if ( parser.GetParamCount() )
{
- // the parameter must be the lang index
- wxString tmp(argv[1]);
- tmp.ToLong(&lng);
+ const wxString loc = parser.GetParam();
+ const wxLanguageInfo * const lang = wxLocale::FindLanguageInfo(loc);
+ if ( !lang )
+ {
+ wxLogError(_("Locale \"%s\" is unknown."), loc);
+ return false;
+ }
+
+ m_lang = wx_static_cast(wxLanguage, lang->Language);
}
- if ( lng == -1 )
+ return true;
+}
+
+// `Main program' equivalent, creating windows and returning main app frame
+bool MyApp::OnInit()
+{
+ if ( !wxApp::OnInit() )
+ return false;
+
+ if ( m_lang == wxLANGUAGE_UNKNOWN )
{
- lng = wxGetSingleChoiceIndex
- (
- _T("Please choose language:"),
- _T("Language"),
- WXSIZEOF(langNames),
- langNames
- );
+ int lng = wxGetSingleChoiceIndex
+ (
+ _("Please choose language:"),
+ _("Language"),
+ WXSIZEOF(langNames),
+ langNames
+ );
+ m_lang = lng == -1 ? wxLANGUAGE_DEFAULT : langIds[lng];
}
- if ( lng != -1 )
+ if ( m_lang != wxLANGUAGE_DEFAULT )
{
// don't use wxLOCALE_LOAD_DEFAULT flag so that Init() doesn't return
// false just because it failed to load wxstd catalog
- if ( !m_locale.Init(langIds[lng], wxLOCALE_CONV_ENCODING) )
+ if ( !m_locale.Init(m_lang, wxLOCALE_CONV_ENCODING) )
{
- wxLogError(_T("This language is not supported by the system."));
- return false;
+ wxLogWarning(_("This language is not supported by the system."));
+
+ // continue nevertheless
}
}
// Make a menubar
wxMenu *file_menu = new wxMenu;
+ file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
+ file_menu->AppendSeparator();
file_menu->Append(wxID_ABOUT, _("&About..."));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _("E&xit"));
wxMenu *test_menu = new wxMenu;
test_menu->Append(wxID_OPEN, _("&Open bogus file"));
- test_menu->Append(INTERNAT_TEST, _("&Play a game"));
+ test_menu->Append(INTERNAT_PLAY, _("&Play a game"));
test_menu->AppendSeparator();
test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"));
test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"));
wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
}
-void MyFrame::OnOpen(wxCommandEvent&)
+void MyFrame::OnTestLocaleAvail(wxCommandEvent& WXUNUSED(event))
+{
+ static wxString s_locale;
+ wxString locale = wxGetTextFromUser
+ (
+ _("Enter the locale to test"),
+ wxGetTextFromUserPromptStr,
+ s_locale,
+ this
+ );
+ if ( locale.empty() )
+ return;
+
+ s_locale = locale;
+ const wxLanguageInfo * const info = wxLocale::FindLanguageInfo(s_locale);
+ if ( !info )
+ {
+ wxLogError(_("Locale \"%s\" is unknown."), s_locale.c_str());
+ return;
+ }
+
+ if ( wxLocale::IsAvailable(info->Language) )
+ wxLogMessage(_("Locale \"%s\" is available."), s_locale.c_str());
+ else
+ wxLogWarning(_("Locale \"%s\" is not available."), s_locale.c_str());
+}
+
+void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
// open a bogus file -- the error message should be also translated if
// you've got wxstd.mo somewhere in the search path
void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
- const wxChar* lines[] =
+ const char* lines[] =
{
wxTRANSLATE("line 1"),
wxTRANSLATE("line 2"),