// Modified by:
// Created: 26.07.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
-// Licence: wxWindows license
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_BASE_
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "controlbase.h"
-#endif
+#include "wx/defs.h"
#if wxUSE_CONTROLS
#include "wx/window.h" // base class
-WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[];
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
class WXDLLEXPORT wxControlBase : public wxWindow
{
public:
+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
// Create() function adds the validator parameter
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+ // get just the text of the label, without mnemonic characters ('&')
+ wxString GetLabelText() const { return GetLabelText(GetLabel()); }
+
+ virtual void SetLabel(const wxString& label)
+ {
+ m_labelOrig = label;
+
+ InvalidateBestSize();
+
+ wxWindow::SetLabel(label);
+ }
+
+ virtual wxString GetLabel() const
+ {
+ // return the original string, as it was passed to SetLabel()
+ // (i.e. with wx-style mnemonics)
+ return m_labelOrig;
+ }
+
+ // static utilities:
+
+ // get the string without mnemonic characters ('&')
+ static wxString GetLabelText(const wxString& label);
+
+ // removes the mnemonics characters
+ static wxString RemoveMnemonics(const wxString& str);
+
+ // escapes the mnemonics characters ('&') by doubling them
+ static wxString EscapeMnemonics(const wxString& str);
+
+
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
+
+ // WARNING: this doesn't work for all controls nor all platforms!
+ //
// simulates the event of given type (i.e. wxButton::Command() is just as
// if the button was clicked)
virtual void Command(wxCommandEvent &event);
- // get the control alignment (left/right/centre, top/bottom/centre)
- int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+ virtual bool SetFont(const wxFont& font);
-#ifdef __DARWIN__
- virtual ~wxControlBase() { }
-#endif
+ // wxControl-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
const wxValidator& validator,
const wxString& name);
- // inherit colour and font settings from the parent window
- void InheritAttributes();
-
// initialize the common fields of wxCommandEvent
void InitCommandEvent(wxCommandEvent& event) const;
+
+ // this field contains the label in wx format, i.e. with '&' mnemonics
+ wxString m_labelOrig;
+
+ DECLARE_NO_COPY_CLASS(wxControlBase)
};
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/control.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/control.h"
#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/control.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/control.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
#include "wx/mac/control.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/control.h"
#elif defined(__WXPM__)
#include "wx/os2/control.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/control.h"
#endif
#endif // wxUSE_CONTROLS