#if wxUSE_MENUS
virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
+
+ // find the item by id in the frame menu bar: this is an internal function
+ // and exists mainly in order to be overridden in the MDI parent frame
+ // which also looks at its active child menu bar
+ virtual const wxMenuItem *FindItemInMenuBar(int menuId) const;
#endif // wxUSE_MENUS
// process menu command: returns true if processed
// test whether this window makes part of the frame
virtual bool IsOneOfBars(const wxWindow *win) const;
+ virtual bool IsClientAreaChild(const wxWindow *child) const
+ {
+ return !IsOneOfBars(child) && wxTopLevelWindow::IsClientAreaChild(child);
+ }
#if wxUSE_MENUS
// override to update menu bar position when the frame size changes
// something changes
virtual void PositionStatusBar() { }
- // show the help string for this menu item in the given status bar: the
- // status bar pointer can be NULL; return true if help was shown
- bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
+ // show the help string for the given menu item using DoGiveHelp() if the
+ // given item does have a help string (as determined by FindInMenuBar()),
+ // return false if there is no help for such item
+ bool ShowMenuHelp(int helpid);
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR