wx.WS_EX_PROCESS_IDLE This window should always process idle
events, even if the mode set by
- wx.IdleEvent.SetMode is
+ `wx.IdleEvent.SetMode` is
wx.IDLE_PROCESS_SPECIFIED.
wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI
update events, even if the mode
- set by wxUpdateUIEvent::SetMode is
+ set by `wx.UpdateUIEvent.SetMode` is
wxUPDATE_UI_PROCESS_SPECIFIED.
============================= =====================================
public:
%pythonAppend wxWindow "self._setOORInfo(self)"
%pythonAppend wxWindow() ""
+ %typemap(out) wxWindow*; // turn off this typemap
DocCtorStr(
wxWindow(wxWindow* parent, const wxWindowID id=-1,
"Precreate a Window for 2-phase creation.", "",
PreWindow);
+ // Turn it back on again
+ %typemap(out) wxWindow* { $result = wxPyMake_wxObject($1, $owner); }
+
DocDeclStr(
bool , Create(wxWindow* parent, const wxWindowID id=-1,
const wxPoint& pos = wxDefaultPosition,
DocDeclStr(
- bool , Close( bool force = False ),
+ bool , Close( bool force = false ),
"This function simply generates a EVT_CLOSE event whose handler usually
tries to close the window. It doesn't close the window itself,
however. If force is False (the default) then the window's close
int sizeFlags = wxSIZE_AUTO ),
"Sets the position and size of the window in pixels. The sizeFlags
parameter indicates the interpretation of the other params if they are
--1. wx.SIZE_AUTO*: a -1 indicates that a class-specific default
-shoudl be used. wx.SIZE_USE_EXISTING: existing dimensions should be
-used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE: allow
-dimensions of -1 and less to be interpreted as real dimensions, not
-default values.", "",
+equal to -1.
+
+ ======================== ======================================
+ wx.SIZE_AUTO A -1 indicates that a class-specific
+ default should be used.
+ wx.SIZE_USE_EXISTING Axisting dimensions should be used if
+ -1 values are supplied.
+ wxSIZE_ALLOW_MINUS_ONE Allow dimensions of -1 and less to be
+ interpreted as real dimensions, not
+ default values.
+ ======================== ======================================
+", "",
SetDimensions);
dimensions the border or title bar have when trying to fit the window
around panel items, for example.", "");
void SetClientSize( const wxSize& size );
- %name(SetClientSizeWH) void SetClientSize( int width, int height );
- %name(SetClientRect) void SetClientSize(const wxRect& rect);
+ %Rename(SetClientSizeWH, void, SetClientSize( int width, int height ));
+ %Rename(SetClientRect, void, SetClientSize(const wxRect& rect));
DocStr(GetPosition, // sets the docstring for both
"Reset the cached best size value so it will be recalculated the next
time it is needed.", "");
+ DocDeclStr(
+ void , CacheBestSize(const wxSize& size) const,
+ "Cache the best size so it doesn't need to be calculated again, (at least until
+some properties of the window change.)", "");
DocDeclStr(
- %nokwargs SetSizeHints;
DocStr(SetSizeHints,
"Allows specification of minimum and maximum window sizes, and window
size increments. If a pair of values is not set (or set to -1), the
:see: `GetMinSize`, `GetMaxSize`, `SetMinSize`, `SetMaxSize`
");
- void SetSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize,
- const wxSize& incSize=wxDefaultSize);
virtual void SetSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
+ %Rename(SetSizeHintsSz, void, SetSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize,
+ const wxSize& incSize=wxDefaultSize));
- %nokwargs SetVirtualSizeHints;
DocStr(SetVirtualSizeHints,
"Allows specification of minimum and maximum virtual window sizes. If a
pair of values is not set (or set to -1), the default values will be
used. If this function is called, the user will not be able to size
the virtual area of the window outside the given bounds.", "");
- void SetVirtualSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize);
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1 );
+ %Rename(SetVirtualSizeHintsSz, void, SetVirtualSizeHints(
+ const wxSize& minSize, const wxSize& maxSize=wxDefaultSize));
+
+
DocDeclStr(
virtual wxSize , GetMaxSize() const,
is just the client area of the window, but for some like scrolled
windows it is more or less independent of the screen window size.", "");
void SetVirtualSize(const wxSize& size );
- %name(SetVirtualSizeWH) void SetVirtualSize( int w, int h );
+ %Rename(SetVirtualSizeWH, void, SetVirtualSize( int w, int h ));
DocStr(GetVirtualSize,
// ------------
DocDeclStr(
- virtual bool , Show( bool show = True ),
+ virtual bool , Show( bool show = true ),
"Shows or hides the window. You may need to call Raise for a top level
window if you want to bring it to top, although this is not needed if
Show is called immediately after the frame creation. Returns True if
DocDeclStr(
- virtual bool , Enable( bool enable = True ),
+ virtual bool , Enable( bool enable = true ),
"Enable or disable the window for user input. Note that when a parent
window is disabled, all of its children are disabled as well and they
are reenabled again when the parent is. Returns true if the window
DocDeclStr(
- virtual void , MakeModal(bool modal = True),
+ virtual void , MakeModal(bool modal = true),
"Disables all other windows in the application so that the user can
only interact with this window. Passing False will reverse this
effect.", "");
"Does keyboard navigation from this window to another, by sending a
`wx.NavigationKeyEvent`.", "
- :param flags: A combination of the ``IsForward`` and ``WinChange``
- values in the `wx.NavigationKeyEvent` class, which determine
- if the navigation should be in forward or reverse order, and
- if it should be able to cross parent window boundaries, such
- as between notebook pages or MDI child frames. Typically the
- status of the Shift key (for forward or reverse) or the
- Control key (for WinChange) would be used to determine how to
- set the flags.
+ :param flags: A combination of the ``IsForward`` or ``IsBackward``
+ and the ``WinChange`` values in the `wx.NavigationKeyEvent`
+ class, which determine if the navigation should be in forward
+ or reverse order, and if it should be able to cross parent
+ window boundaries, such as between notebook pages or MDI child
+ frames. Typically the status of the Shift key (for forward or
+ backward) or the Control key (for WinChange) would be used to
+ determine how to set the flags.
One situation in which you may wish to call this method is from a text
control custom keypress handler to do the default navigation behaviour
for the tab key, since the standard default behaviour for a multiline
text control with the wx.TE_PROCESS_TAB style is to insert a tab and
not navigate to the next control.");
+
+
+
+ DocDeclStr(
+ void , MoveAfterInTabOrder(wxWindow *win),
+ "Moves this window in the tab navigation order after the specified
+sibling window. This means that when the user presses the TAB key on
+that other window, the focus switches to this window.
+
+The default tab order is the same as creation order. This function
+and `MoveBeforeInTabOrder` allow to change it after creating all the
+windows.
+", "");
+
+
+ DocDeclStr(
+ void , MoveBeforeInTabOrder(wxWindow *win),
+ "Same as `MoveAfterInTabOrder` except that it inserts this window just
+before win instead of putting it right after it.", "");
+
+
+
DocDeclStr(
- wxEvtHandler *, PopEventHandler( bool deleteHandler = False ),
+ wxEvtHandler *, PopEventHandler( bool deleteHandler = false ),
"Removes and returns the top-most event handler on the event handler
stack. If deleteHandler is True then the wx.EvtHandler object will be
destroyed after it is popped.", "");
%#if wxUSE_HOTKEY
return self->RegisterHotKey(hotkeyId, modifiers, keycode);
%#else
- return False;
+ return false;
%#endif
}
#if wxUSE_HOTKEY
return self->UnregisterHotKey(hotkeyId);
#else
- return False;
+ return false;
#endif
}
}
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
- %name(DLG_PNT) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(DLG_SZE) wxSize ConvertDialogToPixels(const wxSize& sz);
+ %Rename(ConvertDialogPointToPixels, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(ConvertDialogSizeToPixels, wxSize, ConvertDialogToPixels(const wxSize& sz));
+ %Rename(DLG_PNT, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(DLG_SZE, wxSize, ConvertDialogToPixels(const wxSize& sz));
DocStr(ConvertPixelPointToDialog,
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertPixelPointToDialog) wxPoint ConvertPixelsToDialog(const wxPoint& pt);
- %name(ConvertPixelSizeToDialog) wxSize ConvertPixelsToDialog(const wxSize& sz);
+ %Rename(ConvertPixelPointToDialog, wxPoint, ConvertPixelsToDialog(const wxPoint& pt));
+ %Rename(ConvertPixelSizeToDialog, wxSize, ConvertPixelsToDialog(const wxSize& sz));
// -------------------
DocDeclStr(
- virtual void , Refresh( bool eraseBackground = True,
+ virtual void , Refresh( bool eraseBackground = true,
const wxRect *rect = NULL ),
"Mark the specified rectangle (or the whole window) as \"dirty\" so it
will be repainted. Causes an EVT_PAINT event to be generated and sent
DocDeclStr(
- void , RefreshRect(const wxRect& rect),
+ void , RefreshRect(const wxRect& rect, bool eraseBackground = true),
"Redraws the contents of the given rectangle: the area inside it will
be repainted. This is the same as Refresh but has a nicer syntax.", "");
optimize redrawing by only redrawing those areas, which have been
exposed.", "");
bool IsExposed( int x, int y, int w=1, int h=1 ) const;
- %name(IsExposedPoint) bool IsExposed( const wxPoint& pt ) const;
- %name(IsExposedRect) bool IsExposed( const wxRect& rect ) const;
+ %Rename(IsExposedPoint, bool, IsExposed( const wxPoint& pt ) const);
+ %Rename(IsExposedRect, bool, IsExposed( const wxRect& rect ) const);
"Returns the foreground colour of the window. The interpretation of
foreground colour is dependent on the window class; it may be the text
colour or other colour, or it may not be used at all.", "");
+
+ DocDeclStr(
+ bool , InheritsBackgroundColour() const,
+ "", "");
+
+ DocDeclStr(
+ bool , UseBgCol() const,
+ "", "");
+
+
+// TODO:
+// // if the window shouldn't inherit its colour from the parent, override
+// // this function to return true
+// //
+// // this is currently only used by wxMSW and wxUniv but should be useful for
+// // the other ports too
+// virtual bool ProvidesBackground() const;
+
+
+ // Set/get the background style.
+ // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
+ DocDeclStr(
+ virtual bool , SetBackgroundStyle(wxBackgroundStyle style),
+ "Returns the background style of the window. The background style
+indicates how the background of the window is drawn.
+
+ ====================== ========================================
+ wx.BG_STYLE_SYSTEM The background colour or pattern should
+ be determined by the system
+ wx.BG_STYLE_COLOUR The background should be a solid colour
+ wx.BG_STYLE_CUSTOM The background will be implemented by the
+ application.
+ ====================== ========================================
+
+On GTK+, use of wx.BG_STYLE_CUSTOM allows the flicker-free drawing of
+a custom background, such as a tiled bitmap. Currently the style has
+no effect on other platforms.
+
+:see: `GetBackgroundStyle`, `SetBackgroundColour`", "");
+ DocDeclStr(
+ virtual wxBackgroundStyle , GetBackgroundStyle() const,
+ "Returns the background style of the window.
+:see: `SetBackgroundStyle`", "");
+
+
+ DocDeclStr(
+ bool , HasTransparentBackground(),
+ "Returns True if this window's background is transparent (as, for
+example, for `wx.StaticText`) and should show the parent window's
+background.
+This method is mostly used internally by the library itself and you
+normally shouldn't have to call it. You may, however, have to override
+it in your custom control classes to ensure that background is painted
+correctly.", "");
+
DocDeclStr(
virtual bool , SetCursor( const wxCursor &cursor ),
function from your application to ensure that your UI is up-to-date at
a particular point in time (as far as your EVT_UPDATE_UI handlers are
concerned). This may be necessary if you have called
-wx.UpdateUIEvent.SetMode or wx.UpdateUIEvent.SetUpdateInterval to
+`wx.UpdateUIEvent.SetMode` or `wx.UpdateUIEvent.SetUpdateInterval` to
limit the overhead that wxWindows incurs by sending update UI events
in idle time.",
"
selected, the corresponding menu event is generated and will be processed as
usual. If the default position is given then the current position of the
mouse cursor will be used.", "");
- %name(PopupMenuXY) bool PopupMenu(wxMenu *menu, int x=-1, int y=-1);
+ %Rename(PopupMenuXY, bool, PopupMenu(wxMenu *menu, int x=-1, int y=-1));
bool PopupMenu(wxMenu *menu, const wxPoint& pos=wxDefaultPosition);
}
}
+ DocStr(
+ AssociateHandle,
+ "Associate the window with a new native handle", "");
+ %extend {
+ void AssociateHandle(long handle) {
+ self->AssociateHandle((WXWidget)handle);
+ }
+ }
+
+
+ DocDeclStr(
+ virtual void , DissociateHandle(),
+ "Dissociate the current native handle from the window", "");
+
#ifdef __WXMSW__
int position,
int thumbSize,
int range,
- bool refresh = True ),
+ bool refresh = true ),
"Sets the scrollbar properties of a built-in scrollbar.",
"
:param orientation: Determines the scrollbar whose page size is to
");
DocDeclStr(
- virtual void , SetScrollPos( int orientation, int pos, bool refresh = True ),
+ virtual void , SetScrollPos( int orientation, int pos, bool refresh = true ),
"Sets the position of one of the built-in scrollbars.", "");
DocDeclStr(
"Physically scrolls the pixels in the window and move child windows
accordingly. Use this function to optimise your scrolling
implementations, to minimise the area that must be redrawn. Note that
-it is rarely required to call this function from a user program.",
-"
+it is rarely required to call this function from a user program.","
+
:param dx: Amount to scroll horizontally.
:param dy: Amount to scroll vertically.
DocStr(SetToolTip,
"Attach a tooltip to the window.", "");
- %name(SetToolTipString) void SetToolTip( const wxString &tip );
+ %Rename(SetToolTipString, void, SetToolTip( const wxString &tip ));
void SetToolTip( wxToolTip *tip );
DocDeclStr(
"Returns the associated drop target, which may be None.", "");
-#ifdef __WXMSW__ // TODO: should I drop-kick this?
- DocDeclStr(
- void , DragAcceptFiles(bool accept),
+ DocStr(DragAcceptFiles,
"Enables or disables eligibility for drop file events, EVT_DROP_FILES.
-Only available on Windows.", "");
+Only functional on Windows.", "");
+#ifdef __WXMSW__
+ void DragAcceptFiles(bool accept);
+#else
+ %extend {
+ void DragAcceptFiles(bool accept) {}
+ }
#endif
#endif
DocDeclStr(
- void , SetSizer(wxSizer *sizer, bool deleteOld = True ),
+ void , SetSizer(wxSizer *sizer, bool deleteOld = true ),
"Sets the window to have the given layout sizer. The window will then
own the object, and will take care of its deletion. If an existing
layout sizer object is already owned by the window, it will be deleted
if the deleteOld parameter is true. Note that this function will also
call SetAutoLayout implicitly with a True parameter if the sizer is
-non-NoneL and False otherwise.", "");
+non-None, and False otherwise.", "");
DocDeclStr(
- void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = True ),
+ void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = true ),
"The same as SetSizer, except it also sets the size hints for the
window based on the sizer's minimum size.", "");
ShouldInheritColours to return false, the colours will not be changed
no matter what and only the font might.
-This rather complicated logic is necessary in order to accomodate the
-different usage scenarius. The most common one is when all default
+This rather complicated logic is necessary in order to accommodate the
+different usage scenarios. The most common one is when all default
attributes are used and in this case, nothing should be inherited as
in modern GUIs different controls use different fonts (and colours)
than their siblings so they can't inherit the same value from the
}
%}
+//---------------------------------------------------------------------------
+
+DocStr(GetTopLevelWindows,
+"Returns a list of the the application's top-level windows, (frames,
+dialogs, etc.) NOTE: Currently this is a copy of the list maintained
+by wxWidgets, and so it is only valid as long as no top-level windows
+are closed or new top-level windows are created.
+", "");
+%inline %{
+ PyObject* GetTopLevelWindows() {
+ return wxPy_ConvertList(&wxTopLevelWindows);
+ }
+%}
+
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------