+ UInt64 millival = gMilliAtStart;
+ millival += upTime.lo / (1000 * 1000);
+ millival += ( ( (UInt64) upTime.hi ) << 32 ) / (1000 * 1000);
+ val = millival;
+
+ return val;
+#else // no gettimeofday() nor ftime()
+ // We use wxGetLocalTime() to get the seconds since
+ // 00:00:00 Jan 1st 1970 and then whatever is available
+ // to get millisecond resolution.
+ //
+ // NOTE that this might lead to a problem if the clocks
+ // use different sources, so this approach should be
+ // avoided where possible.
+
+ val *= wxGetLocalTime();
+
+// GRG: This will go soon as all WIN32 seem to have ftime
+#if defined (__WIN32__)
+ // If your platform/compiler needs to use two different functions
+ // to get ms resolution, please do NOT just shut off these warnings,
+ // drop me a line instead at <guille@iies.es>
+ #warning "Possible clock skew bug in wxGetLocalTimeMillis()!"
+
+ SYSTEMTIME st;
+ ::GetLocalTime(&st);
+ val += st.wMilliseconds;
+#else // !Win32
+ // If your platform/compiler does not support ms resolution please
+ // do NOT just shut off these warnings, drop me a line instead at
+ // <guille@iies.es>
+
+ #if defined(__VISUALC__) || defined (__WATCOMC__)
+ #pragma message("wxStopWatch will be up to second resolution!")
+ #elif defined(__BORLANDC__)
+ #pragma message "wxStopWatch will be up to second resolution!"