// Modified by: Ron Lee
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) 1997 Julian Smart and Markus Holzem
+// Copyright: (c) 1997 Julian Smart
// (c) 2001 Ron Lee <ron@debian.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_OBJECTH__
#define _WX_OBJECTH__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "object.h"
#endif
class WXDLLEXPORT wxHashTable;
class WXDLLEXPORT wxObjectRefData;
-#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
- #include "wx/ioswrap.h"
-#endif
-
-
// ----------------------------------------------------------------------------
// wxClassInfo
// ----------------------------------------------------------------------------
, m_next(sm_first)
{ sm_first = this; }
+ ~wxClassInfo();
+
wxObject *CreateObject() { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
const wxChar *GetClassName() const { return m_className; }
// to be replaced by dynamic_cast<> in the future
#define wxDynamicCast(obj, className) \
- (className *) wxCheckDynamicCast((wxObject*)(obj), &className::sm_class##className)
+ ((className *) wxCheckDynamicCast((wxObject*)(obj), &className::sm_class##className))
// The 'this' pointer is always true, so use this version
// to cast the this pointer and avoid compiler warnings.
#define wxDynamicCastThis(className) \
(IsKindOf(&className::sm_class##className) ? (className *)(this) : (className *)0)
+#ifdef HAVE_CONST_CAST
+#define wxConstCast(obj, className) const_cast<className *>(obj)
+#else
#define wxConstCast(obj, className) ((className *)(obj))
+#endif
#ifdef __WXDEBUG__
#endif // __WXDEBUG__
-
-// for some reason Borland seems to need this include.
-#if wxUSE_STD_IOSTREAM \
- && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT) \
- && defined(__BORLANDC__)
- #if wxUSE_IOSTREAMH
- #include <iostream.h>
- #else
- #include <iostream>
- #endif
-#endif // wxUSE_IOSTREAMH
-
// ----------------------------------------------------------------------------
// set up memory debugging macros
// ----------------------------------------------------------------------------
#endif // WXDEBUG && wxUSE_MEMORY_TRACING
+#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
+// needed by wxObject::Dump
+#include "wx/iosfwrap.h"
+#endif
// ----------------------------------------------------------------------------
// wxObject: the root class of wxWindows object hierarchy
class WXDLLEXPORT wxObjectRefData
{
- friend class wxObject;
+ friend class WXDLLEXPORT wxObject;
public:
wxObjectRefData() : m_count(1) { }