with the calculation code implemented in
\helpref{wxThread::Entry}{wxthreadentry}. To access the inputs to the
calculation, the frame object would often to pass a pointer to itself to the
with the calculation code implemented in
\helpref{wxThread::Entry}{wxthreadentry}. To access the inputs to the
calculation, the frame object would often to pass a pointer to itself to the
thread object. Shared data and synchronization objects could be stored in
either object though the object without the data would have to access the
data through a pointer.
thread object. Shared data and synchronization objects could be stored in
either object though the object without the data would have to access the
data through a pointer.