\rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
\rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
event handler the object that responds to events. This way, you can avoid
-a lot of class derivation, and use the same event handler object to
+a lot of class derivation, and use the same event handler class (but different
+objects as the same event handler object shouldn't be used more than once) to
handle events from instances of different classes. If you ever have to call a window's event handler
manually, use the GetEventHandler function to retrieve the window's event handler and use that
to call the member function. By default, GetEventHandler returns a pointer to the window itself
\end{verbatim}
You can ignore the {\it value} parameter of the DECLARE\_EVENT\_TYPE macro
-since it used only for backwards compatibility with wxWidgets 2.0.x based
+since it is used only for backwards compatibility with wxWidgets 2.0.x based
applications where you have to give the event type ID an explicit value.
See also the \helpref{event sample}{sampleevent} for an example of code
class e.g. for sending more complex data from one place to another. Apart
from defining your event class, you will also need to define your own
event table macro (which is quite long). Watch out to put in enough
-casts to the inherited event function. Here is an example, taken mostly
-from the {\it wxPlot} library, which is in the {\it contrib} section of
-the wxWidgets sources.
+casts to the inherited event function. Here is an example:
{\small%
\begin{verbatim}