wxSockCbk m_cbk; // callback
char *m_cdata; // callback data
#endif // WXWIN_COMPATIBILITY
wxSockCbk m_cbk; // callback
char *m_cdata; // callback data
#endif // WXWIN_COMPATIBILITY
bool AcceptWith(wxSocketBase& socket, bool wait = TRUE);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
bool AcceptWith(wxSocketBase& socket, bool wait = TRUE);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
virtual bool Connect(wxSockAddress& addr, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
virtual bool Connect(wxSockAddress& addr, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);