\helpref{wxObject}{wxobject}
-{\bf WARNING: } the rest of documentation may be out-of-date.
-
\wxheading{Example}
It is very common to iterate on a list as follows:
\begin{verbatim}
...
- wxPoint *point1 = new wxPoint(100, 100);
- wxPoint *point2 = new wxPoint(200, 200);
+ wxWindow *win1 = new wxWindow(...);
+ wxWindow *win2 = new wxWindow(...);
wxList SomeList;
- SomeList.Append(point1);
- SomeList.Append(point2);
+ SomeList.Append(win1);
+ SomeList.Append(win2);
...
- wxNode *node = SomeList.First();
+ wxNode *node = SomeList.GetFirst();
while (node)
{
- wxPoint *point = (wxPoint *)node->Data();
+ wxWindow *win = (wxWindow *)node->Data();
...
node = node->Next();
}
\begin{verbatim}
...
- delete point;
+ delete win;
delete node;
- node = SomeList.First();
+ node = SomeList.GetFirst();
...
\end{verbatim}
Returns the node whose stored key matches {\it key}. Use on a keyed list only.
-\membersection{wxList::First}
+\membersection{wxList::GetFirst}
-\func{wxNode *}{First}{\void}
+\func{wxNode *}{GetFirst}{\void}
Returns the first node in the list (NULL if the list is empty).
Insert object before {\it position}.
-\membersection{wxList::Last}
+\membersection{wxList::GetLast}
-\func{wxNode *}{Last}{\void}
+\func{wxNode *}{GetLast}{\void}
Returns the last node in the list (NULL if the list is empty).