#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "window.h"
#endif
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
- virtual void Clear();
-
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual void SetSizeHints(int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1);
+ void SetSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize,
+ const wxSize& incSize=wxDefaultSize)
+ { wxWindowBase::SetSizeHints(minSize, maxSize, incSize); }
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// accessors
// ---------
- // Get main widget for this window, e.g. a text widget
+ // Get main X11 window
virtual WXWindow GetMainWindow() const;
- // Get the underlying X window and display
- WXWindow GetXWindow() const;
- WXDisplay *GetXDisplay() const;
-
+ // Get X11 window representing the client area
+ virtual WXWindow GetClientAreaWindow() const;
+
void SetLastClick(int button, long timestamp)
{ m_lastButton = button; m_lastTS = timestamp; }
// Generates paint events from m_updateRegion
void SendPaintEvents();
+ // Generates paint events from flag
+ void SendNcPaintEvents();
+
// Generates erase events from m_clearRegion
void SendEraseEvents();
// Return clear region
wxRegion &GetClearRegion() { return m_clearRegion; }
+ void NeedUpdateNcAreaInIdle( bool update = TRUE ) { m_updateNcArea = update; }
+
+ // Inserting into main window instead of client
+ // window. This is mostly for a wxWindow's own
+ // scrollbars.
+ void SetInsertIntoMain( bool insert = TRUE ) { m_insertIntoMain = insert; }
+ bool GetInsertIntoMain() { return m_insertIntoMain; }
+
// sets the fore/background colour for the given widget
static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour);
static void DoChangeBackgroundColour(WXWindow widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
// OnInternalIdle
virtual void OnInternalIdle();
- // For compatibility across platforms (not in event table)
- void OnIdle(wxIdleEvent& WXUNUSED(event)) {}
-
- // Go up to a toplevel window and query which window has the focus.
- // May return NULL.
- wxWindow *GetFocusWidget();
-
protected:
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
int m_lastButton; // last pressed button
protected:
- WXWindow m_mainWidget;
+ WXWindow m_mainWindow;
+ WXWindow m_clientWindow;
+ bool m_insertIntoMain;
+
+ bool m_winCaptured;
wxRegion m_clearRegion;
bool m_clipPaintRegion;
- bool m_winCaptured; // ????
+ bool m_updateNcArea;
bool m_needsInputFocus; // Input focus set in OnIdle
// implement the base class pure virtuals