/////////////////////////////////////////////////////////////////////////////
-// Name: wx/bmpbutton.h
+// Name: wx/bmpbuttn.h
// Purpose: wxBitmapButton class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
-// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if wxUSE_BMPBUTTON
-#include "wx/bitmap.h"
#include "wx/button.h"
-extern WXDLLEXPORT_DATA(const wxChar*) wxButtonNameStr;
+// FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton
+// itself, this shouldn't be used for the other platforms neither
+// when all of them do it
+#if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__)) && !defined(__WXUNIVERSAL__)
+ #define wxHAS_BUTTON_BITMAP
+#endif
+
+class WXDLLIMPEXP_FWD_CORE wxBitmapButton;
// ----------------------------------------------------------------------------
// wxBitmapButton: a button which shows bitmaps instead of the usual string.
// It has different bitmaps for different states (focused/disabled/pressed)
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapButtonBase : public wxButton
+class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton
{
public:
wxBitmapButtonBase()
{
+#ifndef wxHAS_BUTTON_BITMAP
m_marginX =
m_marginY = 0;
+#endif // wxHAS_BUTTON_BITMAP
+ }
+
+ bool Create(wxWindow *parent,
+ wxWindowID winid,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name)
+ {
+ // We use wxBU_NOTEXT to let the base class Create() know that we are
+ // not going to show the label: this is a hack needed for wxGTK where
+ // we can show both label and bitmap only with GTK 2.6+ but we always
+ // can show just one of them and this style allows us to choose which
+ // one we need.
+ //
+ // And we also use wxBU_EXACTFIT to avoid being resized up to the
+ // standard button size as this doesn't make sense for bitmap buttons
+ // which are not standard anyhow and should fit their bitmap size.
+ return wxButton::Create(parent, winid, "",
+ pos, size,
+ style | wxBU_NOTEXT | wxBU_EXACTFIT,
+ validator, name);
}
- // set the bitmaps
- void SetBitmapLabel(const wxBitmap& bitmap)
- { m_bmpNormal = bitmap; OnSetBitmap(); }
- void SetBitmapSelected(const wxBitmap& sel)
- { m_bmpSelected = sel; OnSetBitmap(); };
- void SetBitmapFocus(const wxBitmap& focus)
- { m_bmpFocus = focus; OnSetBitmap(); };
- void SetBitmapDisabled(const wxBitmap& disabled)
- { m_bmpDisabled = disabled; OnSetBitmap(); };
-
- // retrieve the bitmaps
- const wxBitmap& GetBitmapLabel() const { return m_bmpNormal; }
- const wxBitmap& GetBitmapSelected() const { return m_bmpSelected; }
- const wxBitmap& GetBitmapFocus() const { return m_bmpFocus; }
- const wxBitmap& GetBitmapDisabled() const { return m_bmpDisabled; }
- wxBitmap& GetBitmapLabel() { return m_bmpNormal; }
- wxBitmap& GetBitmapSelected() { return m_bmpSelected; }
- wxBitmap& GetBitmapFocus() { return m_bmpFocus; }
- wxBitmap& GetBitmapDisabled() { return m_bmpDisabled; }
+ // Special creation function for a standard "Close" bitmap. It allows to
+ // simply create a close button with the image appropriate for the common
+ // platform.
+ static wxBitmapButton* NewCloseButton(wxWindow* parent, wxWindowID winid);
+
// set/get the margins around the button
- virtual void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
- int GetMarginX() const { return m_marginX; }
- int GetMarginY() const { return m_marginY; }
+ virtual void SetMargins(int x, int y)
+ {
+ DoSetBitmapMargins(x, y);
+ }
+
+ int GetMarginX() const { return DoGetBitmapMargins().x; }
+ int GetMarginY() const { return DoGetBitmapMargins().y; }
// deprecated synonym for SetBitmapLabel()
#if WXWIN_COMPATIBILITY_2_6
- wxDEPRECATED( void SetLabel(const wxBitmap& bitmap) );
- { SetBitmapLabel(bitmap); }
+ wxDEPRECATED_INLINE( void SetLabel(const wxBitmap& bitmap),
+ SetBitmapLabel(bitmap); )
// prevent virtual function hiding
virtual void SetLabel(const wxString& label)
- { wxWindowBase::SetLabel(label); }
+ { wxWindow::SetLabel(label); }
#endif // WXWIN_COMPATIBILITY_2_6
protected:
+#ifndef wxHAS_BUTTON_BITMAP
// function called when any of the bitmaps changes
virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); }
+ virtual wxBitmap DoGetBitmap(State which) const { return m_bitmaps[which]; }
+ virtual void DoSetBitmap(const wxBitmap& bitmap, State which)
+ { m_bitmaps[which] = bitmap; OnSetBitmap(); }
+
+ virtual wxSize DoGetBitmapMargins() const
+ {
+ return wxSize(m_marginX, m_marginY);
+ }
+
+ virtual void DoSetBitmapMargins(int x, int y)
+ {
+ m_marginX = x;
+ m_marginY = y;
+ }
+
// the bitmaps for various states
- wxBitmap m_bmpNormal,
- m_bmpSelected,
- m_bmpFocus,
- m_bmpDisabled;
+ wxBitmap m_bitmaps[State_Max];
// the margins around the bitmap
int m_marginX,
m_marginY;
+#endif // !wxHAS_BUTTON_BITMAP
-
- DECLARE_NO_COPY_CLASS(wxBitmapButtonBase)
+ wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase);
};
-#if WXWIN_COMPATIBILITY_2_6
- inline void SetLabel(const wxBitmap& bitmap) { SetBitmapLabel(bitmap); }
-#endif // WXWIN_COMPATIBILITY_2_6
-
#if defined(__WXUNIVERSAL__)
#include "wx/univ/bmpbuttn.h"
#elif defined(__WXMSW__)
#include "wx/msw/bmpbuttn.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/bmpbuttn.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/bmpbuttn.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/bmpbuttn.h"
#elif defined(__WXMAC__)
- #include "wx/mac/bmpbuttn.h"
+ #include "wx/osx/bmpbuttn.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/bmpbuttn.h"
#elif defined(__WXPM__)