// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "caret.h"
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/dcclient.h"
+ #include "wx/dcmemory.h"
#endif //WX_PRECOMP
#include "wx/caret.h"
void wxCaret::InitGeneric()
{
m_hasFocus = TRUE;
- m_blinkedOut = FALSE;
+ m_blinkedOut = TRUE;
+
+ m_xOld =
+ m_yOld = -1;
+ m_bmpUnderCaret.Create(m_width, m_height);
}
wxCaret::~wxCaret()
if ( blinkTime )
m_timer.Start(blinkTime);
- m_blinkedOut = TRUE;
- Blink();
+ if ( m_blinkedOut )
+ Blink();
}
void wxCaret::DoHide()
if ( !m_blinkedOut )
{
// hide it right now and it will be shown the next time it blinks
- // unless it should be shown all the time in which case just show
- // it at the new position
- if ( m_timer.IsRunning() )
+ Blink();
+
+ // but if the caret is not blinking, we should blink it back into
+ // visibility manually
+ if ( !m_timer.IsRunning() )
Blink();
- else
- Refresh();
}
}
//else: will be shown at the correct location when it is shown
{
m_hasFocus = TRUE;
- Refresh();
+ if ( IsVisible() )
+ Refresh();
}
void wxCaret::OnKillFocus()
// the caret must be shown - otherwise, if it is hidden now, it will
// stay so until the focus doesn't return because it won't blink any
// more
- m_blinkedOut = FALSE;
- }
- Refresh();
+ // hide it first if it isn't hidden ...
+ if ( !m_blinkedOut )
+ Blink();
+
+ // .. and show it in the new style
+ Blink();
+ }
}
// ----------------------------------------------------------------------------
void wxCaret::Refresh()
{
- if ( !m_blinkedOut )
+ wxClientDC dcWin(GetWindow());
+ wxMemoryDC dcMem;
+ dcMem.SelectObject(m_bmpUnderCaret);
+ if ( m_blinkedOut )
{
- wxClientDC dc(GetWindow());
- DoDraw(&dc);
+ // restore the old image
+ dcWin.Blit(m_xOld, m_yOld, m_width, m_height,
+ &dcMem, 0, 0);
+ m_xOld =
+ m_yOld = -1;
}
else
{
- // FIXME can't be less efficient than this... we probably should use
- // backing store for the caret instead of leaving all the burden
- // of correct refresh logic handling to the user code
+ if ( m_xOld == -1 && m_yOld == -1 )
+ {
+ // save the part we're going to overdraw
+
+ int x = m_x,
+ y = m_y;
+#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
+ wxPoint pt = dcWin.GetDeviceOrigin();
+ x += pt.x;
+ y += pt.y;
+#endif // broken wxGTK wxDC::Blit
+ dcMem.Blit(0, 0, m_width, m_height,
+ &dcWin, x, y);
+
+ m_xOld = m_x;
+ m_yOld = m_y;
+ }
+ //else: we already saved the image below the caret, don't do it any
+ // more
- // NB: +1 is needed!
- wxRect rect(m_x, m_y, m_width + 1, m_height + 1);
- GetWindow()->Refresh(FALSE, &rect);
+ // and draw the caret there
+ DoDraw(&dcWin);
}
}
{
dc->SetPen( *wxBLACK_PEN );
- // VZ: Robert's code for I-shaped caret - this is nice but doesn't look
- // at all the same as the MSW version and I don't know how to indicate
- // that the window has focus or not with such caret
-#if 0
- dc->DrawLine( m_x, m_y, m_x+m_width, m_y );
- dc->DrawLine( m_x, m_y+m_height, m_x+m_width, m_y+m_height );
- dc->DrawLine( m_x+(m_width/2), m_y, m_x+(m_width/2), m_y+m_height );
-// dc->DrawLine( m_x+(m_width/2)+1, m_y, m_x+(m_width/2)+1, m_y+m_height );
-#else // 1
- if ( m_hasFocus )
- dc->SetBrush( *wxBLACK_BRUSH );
- dc->DrawRectangle( m_x, m_y, m_width, m_height );
-#endif // 0/1
+ dc->SetBrush(*(m_hasFocus ? wxBLACK_BRUSH : wxTRANSPARENT_BRUSH));
+ dc->SetPen(*wxBLACK_PEN);
+
+ // VZ: unfortunately, the rectangle comes out a pixel smaller when this is
+ // done under wxGTK - no idea why
+ //dc->SetLogicalFunction(wxINVERT);
+
+ dc->DrawRectangle(m_x, m_y, m_width, m_height);
}
#endif // wxUSE_CARET