// implementation
// ============================================================================
-const wxChar wxCollapsiblePaneNameStr[] = wxT("collapsiblePane");
+const char wxCollapsiblePaneNameStr[] = "collapsiblePane";
//-----------------------------------------------------------------------------
// wxGenericCollapsiblePane
//-----------------------------------------------------------------------------
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_COLLPANE_CHANGED)
+wxDEFINE_EVENT( wxEVT_COMMAND_COLLPANE_CHANGED, wxCollapsiblePaneEvent );
IMPLEMENT_DYNAMIC_CLASS(wxGenericCollapsiblePane, wxControl)
IMPLEMENT_DYNAMIC_CLASS(wxCollapsiblePaneEvent, wxCommandEvent)
m_strLabel = label;
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
// on Mac we use the disclosure triangle
// we need a light gray line above and below, lets approximate with the frame
m_pStaticLine = NULL;
- m_pButton = new wxDisclosureTriangle( this, wxID_ANY, GetBtnLabel(),
+ m_pButton = new wxDisclosureTriangle( this, wxID_ANY, GetBtnLabel(),
wxDefaultPosition, wxDefaultSize, wxSIMPLE_BORDER );
m_pButton->SetBackgroundColour( wxColour( 221, 226, 239 ) );
m_sz = new wxBoxSizer(wxHORIZONTAL);
// do not set sz as our sizers since we handle the pane window without using sizers
m_pPane = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
- wxTAB_TRAVERSAL|wxNO_BORDER);
+ wxTAB_TRAVERSAL|wxNO_BORDER, wxT("wxCollapsiblePanePane") );
// start as collapsed:
m_pPane->Hide();
{
if (m_pButton)
m_pButton->SetContainingSizer(NULL);
-
+
if (m_pStaticLine)
m_pStaticLine->SetContainingSizer(NULL);
-
+
// our sizer is not deleted automatically since we didn't use SetSizer()!
wxDELETE(m_sz);
}
void wxGenericCollapsiblePane::OnStateChange(const wxSize& sz)
{
// minimal size has priority over the best size so set here our min size
- SetMinSize(sz);
+// SetMinSize(sz);
SetSize(sz);
if (this->HasFlag(wxCP_NO_TLW_RESIZE))
}
- //
- // NB: the following block of code has been accurately designed to
- // as much flicker-free as possible; be careful when modifying it!
- //
+ wxTopLevelWindow *top =
+ wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+ if ( !top )
+ return;
- wxTopLevelWindow *
- top = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
- if ( top )
- {
- // NB: don't Layout() the 'top' window as its size has not been correctly
- // updated yet and we don't want to do an initial Layout() with the old
- // size immediately followed by a SetClientSize/Fit call for the new
- // size; that would provoke flickering!
-
- if (top->GetSizer())
-#ifdef __WXGTK__
- // FIXME: the SetSizeHints() call would be required also for GTK+ for
- // the expanded->collapsed transition. Unfortunately if we
- // enable this line, then the GTK+ top window won't always be
- // resized by the SetClientSize() call below! As a side effect
- // of this dirty fix, the minimal size for the pane window is
- // not set in GTK+ and the user can hide it shrinking the "top"
- // window...
- if (IsCollapsed())
-#endif
- top->GetSizer()->SetSizeHints(top);
-
-
- // we shouldn't attempt to resize a maximized window, whatever happens
- if ( !top->IsMaximized() )
- {
- if ( IsCollapsed() )
- {
- // expanded -> collapsed transition
- if (top->GetSizer())
- {
- // we have just set the size hints...
- wxSize szClient = top->GetSizer()->CalcMin();
-
- // use SetClientSize() and not SetSize() otherwise the size for
- // e.g. a wxFrame with a menubar wouldn't be correctly set
- top->SetClientSize(szClient);
- }
- else
- top->Layout();
- }
- else
- {
- // collapsed -> expanded transition
-
- // force our parent to "fit", i.e. expand so that it can honour
- // our minimal size
- top->Fit();
- }
- }
- }
+ wxSizer *sizer = top->GetSizer();
+ if ( !sizer )
+ return;
+
+ const wxSize newBestSize = sizer->ComputeFittingClientSize(top);
+ top->SetMinClientSize(newBestSize);
+
+ // we shouldn't attempt to resize a maximized window, whatever happens
+ if ( !top->IsMaximized() )
+ top->SetClientSize(newBestSize);
}
void wxGenericCollapsiblePane::Collapse(bool collapse)
m_pPane->Show(!collapse);
// update button label
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
m_pButton->SetOpen( !collapse );
#else
// NB: this must be done after updating our "state"