%% Created: 06.08.03
%% RCS-ID: $Id$
%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-%% License: wxWindows license
+%% License: wxWidgets license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxRendererNative}}\label{wxrenderernative}
First, a brief introduction to wxRenderer and why it is needed.
-Usually wxWindows uses the underlying low level GUI system to draw all the
+Usually wxWidgets uses the underlying low level GUI system to draw all the
controls -- this is what we mean when we say that it is a ``native'' framework.
However not all controls exist under all (or even any) platforms and in this
-case wxWindows provides a default, generic, implementation of them written in
-wxWindows itself.
+case wxWidgets provides a default, generic, implementation of them written in
+wxWidgets itself.
These controls don't have the native appearance if only the standard
line drawing and other graphics primitives are used, because the native
All drawing functions take some standard parameters:
\begin{itemize}
- \item \arg{win} is the window being drawn. It is normally not used and when
- it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
- (in order to get its low level handle, for example), but you should
- \emph{not} assume that it is of some given type as the same renderer
- function may be reused for drawing different kinds of control.
- \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
- context should be used for drawing. It is not necessary to restore
- pens and brushes for it on function exit but, on the other hand, you
- shouldn't assume that it is in any specific state on function entry:
- the rendering functions should always prepare it.
- \item \arg{rect} the bounding rectangle for the element to be drawn.
- \item \arg{flags} the optional flags (none by default) which can be a
- combination of the \texttt{wxCONTROL\_XXX} constants below.
+\item \arg{win} is the window being drawn. It is normally not used and when
+it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
+(in order to get its low level handle, for example), but you should
+\emph{not} assume that it is of some given type as the same renderer
+function may be reused for drawing different kinds of control.
+\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
+context should be used for drawing. It is not necessary to restore
+pens and brushes for it on function exit but, on the other hand, you
+shouldn't assume that it is in any specific state on function entry:
+the rendering functions should always prepare it.
+\item \arg{rect} the bounding rectangle for the element to be drawn.
+\item \arg{flags} the optional flags (none by default) which can be a
+combination of the \texttt{wxCONTROL\_XXX} constants below.
\end{itemize}
\wxheading{Constants}
The following rendering flags are defined:
+
\begin{verbatim}
enum
{
};
\end{verbatim}
-
\wxheading{Derived from}
No base class