#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
+#include "wx/bitmap.h" // for wxNullBitmap
#include "wx/brush.h"
#include "wx/pen.h"
#include "wx/palette.h"
#include "wx/list.h" // we use wxList in inline functions
#include "wx/dynarray.h"
+#include "wx/math.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDCBase;
// global variables
// ---------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern int) wxPageNumber;
+extern WXDLLEXPORT_DATA(int) wxPageNumber;
// ---------------------------------------------------------------------------
// wxDC is the device context - object on which any drawing is done
* \param angle Rotating angle (counterclockwise, start at 3 o'clock, 360 is full circle).
* \param center Center of rotation.
*/
- void Rotate( wxList* points, double angle, wxPoint center = wxPoint() );
+ void Rotate( wxList* points, double angle, wxPoint center = wxPoint(0,0) );
// used by DrawEllipticArcRot
// Careful: wxList gets filled with points you have to delete later.
{ wxCoord x, y; DoGetDeviceOrigin(&x, &y); return wxPoint(x, y); }
virtual void SetDeviceOrigin(wxCoord x, wxCoord y) = 0;
+ virtual void ComputeScaleAndOrigin() {}
+
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) = 0;
int GetLogicalFunction() const { return m_logicalFunction; }
virtual void SetLogicalFunction(int function) = 0;
- // Sometimes we need to override optimization, e.g. if other software is
- // drawing onto our surface and we can't be sure of who's done what.
- //
- // FIXME: is this (still) used?
+#if WXWIN_COMPATIBILITY_2_4
virtual void SetOptimization(bool WXUNUSED(opt)) { }
virtual bool GetOptimization() { return false; }
+#endif
// bounding box
// ------------
if (h) *h = hh;
}
+ // Reserved for future use
+ virtual void ReservedDCFunc1() {}
+ virtual void ReservedDCFunc2() {}
+ virtual void ReservedDCFunc3() {}
+ virtual void ReservedDCFunc4() {}
+ virtual void ReservedDCFunc5() {}
+ virtual void ReservedDCFunc6() {}
+ virtual void ReservedDCFunc7() {}
+ virtual void ReservedDCFunc8() {}
+ virtual void ReservedDCFunc9() {}
+
protected:
// the pure virtual functions which should be implemented by wxDC
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height) = 0;
- // FIXME are these functions really different?
+#if WXWIN_COMPATIBILITY_2_4
+ // this was only for confusing people, use DoGetClippingBox only
virtual void DoGetClippingRegion(wxCoord *x, wxCoord *y,
wxCoord *w, wxCoord *h)
{ DoGetClippingBox(x, y, w, h); }
+#endif
+
virtual void DoGetClippingBox(wxCoord *x, wxCoord *y,
wxCoord *w, wxCoord *h) const
{
// now include the declaration of wxDC class
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/dc.h"
+#elif defined(__WXMSW__)
#include "wx/msw/dc.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dc.h"