// type of compare function for list sort operation (as in 'qsort'): it should
// return a negative value, 0 or positive value if the first element is less
// than, equal or greater than the second
+extern "C"
+{
typedef int (* LINKAGEMODE wxSortCompareFunction)(const void *elem1, const void *elem2);
+}
//
typedef int (* LINKAGEMODE wxListIterateFunction)(void *current);
WXDLLEXPORT_DATA(extern wxListKey) wxDefaultListKey;
+class WXDLLEXPORT wxListBase;
+
class WXDLLEXPORT wxNodeBase
{
friend class wxListBase;
// -----------------------------------------------------------------------------
// a double-linked list class
// -----------------------------------------------------------------------------
+
class WXDLLEXPORT wxListBase : public wxObject
{
friend class wxNodeBase; // should be able to call DetachNode()
// operations
// append to end of list
+ wxNodeBase *Prepend(void *object)
+ { return (wxNodeBase *)wxListBase::Insert(object); }
+ // append to beginning of list
wxNodeBase *Append(void *object);
// insert a new item at the beginning of the list
wxNodeBase *Insert(void *object) { return Insert( (wxNodeBase*)NULL, object); }
{ wxListBase::Sort((wxSortCompareFunction)func); } \
\
protected: \
- wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next, \
+ virtual wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next, \
void *data, \
const wxListKey& key = wxDefaultListKey) \
{ \
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class WXDLLEXPORT)
+#define WX_DECLARE_USER_EXPORTED_LIST(elementtype, listname, usergoo) \
+ typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
+ WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class usergoo)
+
// this macro must be inserted in your program after
// #include <wx/listimpl.cpp>
#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
+#define WX_DEFINE_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
+#define WX_DEFINE_USER_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
+
+
// =============================================================================
// now we can define classes 100% compatible with the old ones
// =============================================================================
{
public:
wxList(int key_type = wxKEY_NONE) : wxObjectList((wxKeyType)key_type) { }
-#ifdef __DARWIN__
+ // this destructor is required for Darwin
~wxList() { }
-#endif
wxList& operator=(const wxList& list)
{ return (wxList&)wxListBase::operator=(list); }
void Sort(wxSortCompareFunction compfunc) { wxListBase::Sort(compfunc); }
wxNode *Member(wxObject *object) const { return (wxNode *)Find(object); }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxList)
};
// -----------------------------------------------------------------------------
// makes a copy of the string
wxNode *Add(const wxChar *s)
{ return (wxNode *)wxStringListBase::Append(copystring(s)); }
+
+ // Append to beginning of list
+ wxNode *Prepend(const wxChar *s)
+ { return (wxNode *)wxStringListBase::Insert(copystring(s)); }
bool Delete(const wxChar *s);
private:
void DoCopy(const wxStringList&); // common part of copy ctor and operator=
+
+ DECLARE_DYNAMIC_CLASS(wxStringList)
};
#endif // wxLIST_COMPATIBILITY