virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
- const wxRect* rect = (wxRect *) NULL );
+ const wxRect* rect = NULL );
virtual void AlwaysShowScrollbars(bool horz = true, bool vert = true);
virtual bool IsScrollbarAlwaysShown(int orient) const
{
wxWindowMac *FindItem(long id) const;
wxWindowMac *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
- virtual void MacHandleControlClick( WXWidget control , wxInt16 controlpart , bool mouseStillDown ) ;
+ virtual void TriggerScrollEvent( wxEventType scrollEvent ) ;
virtual bool MacDoRedraw( void* updatergn , long time ) ;
// this should not be overriden in classes above wxWindowMac
// osx specific event handling common for all osx-ports
- virtual bool HandleClicked( double timestampsec );
+ virtual bool OSXHandleClicked( double timestampsec );
+ virtual bool OSXHandleKeyEvent( wxKeyEvent& event );
protected:
// For controls like radio buttons which are genuinely composite
wxList m_subControls;