#endif
// ----------------------------------------------------------------------------
-// NB: when using generic wxTimer implementation in your port, you *must* call
-// wxTimer::NotifyTimers() often enough. The ideal place for this
+// NB: when using generic wxTimer implementation in your port, you *must* call
+// wxTimer::NotifyTimers() often enough. The ideal place for this
// is in wxEventLoop::Dispatch().
// ----------------------------------------------------------------------------
class wxTimerDesc
{
public:
- wxTimerDesc(wxTimer *t) :
- timer(t), running(FALSE), next(NULL), prev(NULL),
+ wxTimerDesc(wxTimer *t) :
+ timer(t), running(false), next(NULL), prev(NULL),
shotTime(0), deleteFlag(NULL) {}
wxTimer *timer;
bool running;
wxTimerDesc *next, *prev;
- wxTimerTick_t shotTime;
+ wxTimerTick_t shotTime;
volatile bool *deleteFlag; // see comment in ~wxTimer
};
void QueueTimer(wxTimerDesc *desc, wxTimerTick_t when = 0);
void RemoveTimer(wxTimerDesc *desc);
void NotifyTimers();
-
+
private:
wxTimerDesc *m_timers;
};
{
if ( desc->running )
return; // already scheduled
-
+
if ( when == 0 )
when = GetMillisecondsTime() + desc->timer->GetInterval();
desc->shotTime = when;
- desc->running = TRUE;
+ desc->running = true;
wxLogTrace( wxT("timer"),
- wxT("queued timer %p at tick %") wxTimerTickFmtSpec,
+ wxT("queued timer %p at tick %") wxTimerTickFmtSpec,
desc->timer, wxTimerTickPrintfArg(when));
if ( m_timers )
void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
{
- desc->running = FALSE;
+ desc->running = false;
if ( desc == m_timers )
m_timers = desc->next;
if ( desc->prev )
oneShot = desc->timer->IsOneShot();
RemoveTimer(desc);
- timerDeleted = FALSE;
+ timerDeleted = false;
desc->deleteFlag = &timerDeleted;
desc->timer->Notify();
-
+
if ( !timerDeleted )
{
wxLogTrace( wxT("timer"),
wxT("notified timer %p sheduled for %")
- wxTimerTickFmtSpec,
+ wxTimerTickFmtSpec,
desc->timer,
wxTimerTickPrintfArg(desc->shotTime) );
Stop();
// NB: this is a hack: wxTimerScheduler must have some way of knowing
- // that wxTimer object was deleted under its hands -- this may
+ // that wxTimer object was deleted under its hands -- this may
// happen if somebody is really nasty and deletes the timer
// from wxTimer::Notify()
if ( m_desc->deleteFlag != NULL )
- *m_desc->deleteFlag = TRUE;
+ *m_desc->deleteFlag = true;
delete m_desc;
wxLogTrace( wxT("timer"), wxT(" ...done destroying timer %p..."), this);
bool wxTimer::Start(int millisecs, bool oneShot)
{
- wxLogTrace( wxT("timer"), wxT("started timer %p: %i ms, oneshot=%i"),
+ wxLogTrace( wxT("timer"), wxT("started timer %p: %i ms, oneshot=%i"),
this, millisecs, oneShot);
if ( !wxTimerBase::Start(millisecs, oneShot) )
- return FALSE;
-
+ return false;
+
gs_scheduler->QueueTimer(m_desc);
- return TRUE;
+ return true;
}
void wxTimer::Stop()
{
if ( !m_desc->running ) return;
-
+
gs_scheduler->RemoveTimer(m_desc);
}
DECLARE_DYNAMIC_CLASS(wxTimerModule)
public:
wxTimerModule() {}
- bool OnInit() { return TRUE; }
+ bool OnInit() { return true; }
void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
};