#include "wx/window.h" // base class
-WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxControlNameStr;
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// if the button was clicked)
virtual void Command(wxCommandEvent &event);
+ virtual void SetLabel( const wxString &label );
+ virtual bool SetFont(const wxFont& font);
+
+ // Reserved for future use
+ virtual void ReservedControlFunc1() {}
+ virtual void ReservedControlFunc2() {}
+ virtual void ReservedControlFunc3() {}
+ virtual void ReservedControlFunc4() {}
+ virtual void ReservedControlFunc5() {}
+ virtual void ReservedControlFunc6() {}
+ virtual void ReservedControlFunc7() {}
+ virtual void ReservedControlFunc8() {}
+ virtual void ReservedControlFunc9() {}
+
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
#if defined(__WXUNIVERSAL__)
#include "wx/univ/control.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/control.h"
#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)