// sends a size event to the window using its current size -- this has an
// effect of refreshing the window layout
- //
- // currently it is only implemented under MSW but is declared here to make
- // it possible to call it in portable code without using #ifdef's
- virtual void SendSizeEvent() { }
+ virtual void SendSizeEvent();
// menu bar functions
// ------------------
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
#endif // wxUSE_MENUS
- // process menu command: returns TRUE if processed
+ // process menu command: returns true if processed
bool ProcessCommand(int winid);
// status bar functions
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
- void SetStatusBar(wxStatusBar *statBar)
- { m_frameStatusBar = statBar; PositionStatusBar(); }
+ virtual void SetStatusBar(wxStatusBar *statBar);
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
#if wxUSE_TOOLBAR
// create main toolbar bycalling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
- wxWindowID winid = -1,
+ wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
// get/set the main toolbar
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
- virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+ virtual void SetToolBar(wxToolBar *toolbar);
#endif // wxUSE_TOOLBAR
// implementation only from now on
// send wxUpdateUIEvents for all menu items in the menubar,
// or just for menu if non-NULL
- void DoMenuUpdates(wxMenu* menu = NULL);
+ virtual void DoMenuUpdates(wxMenu* menu = NULL);
#endif // wxUSE_MENUS
// do the UI update processing for this window
#ifndef wxTopLevelWindowNative
virtual bool ShowFullScreen(bool WXUNUSED(show),
long WXUNUSED(style) = wxFULLSCREEN_ALL)
- { return FALSE; }
+ { return false; }
virtual bool IsFullScreen() const
- { return FALSE; }
+ { return false; }
#endif // no wxTopLevelWindowNative
- // show help text (typically in the statusbar); show is FALSE
- // if you are hiding the help, TRUE otherwise
+ // show help text (typically in the statusbar); show is false
+ // if you are hiding the help, true otherwise
virtual void DoGiveHelp(const wxString& text, bool show);
#if WXWIN_COMPATIBILITY_2_2
virtual void PositionStatusBar() { }
// show the help string for this menu item in the given status bar: the
- // status bar pointer can be NULL; return TRUE if help was shown
+ // status bar pointer can be NULL; return true if help was shown
bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
wxStatusBar *m_frameStatusBar;
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
- #if defined(__WXMSW__)
+ #if defined(__PALMOS__)
+ #include "wx/palmos/frame.h"
+ #elif defined(__WXMSW__)
#include "wx/msw/frame.h"
#elif defined(__WXGTK__)
#include "wx/gtk/frame.h"