#ifndef _WX_SPINCTRL_H_
#define _WX_SPINCTRL_H_
+#include "wx/defs.h"
+
+#if wxUSE_SPINCTRL
+
#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
// ----------------------------------------------------------------------------
#include "wx/msw/spinctrl.h"
#elif defined(__WXPM__)
#include "wx/os2/spinctrl.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/spinctrl.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/spinctrl.h"
#elif defined(__WXMOTIF__)
#include "wx/generic/spinctlg.h"
#elif defined(__WXMAC__)
#endif // platform
#define EVT_SPINCTRL(id, fn) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_SPINCTRL_UPDATED, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSpinEventFunction, & fn ), (wxObject *) NULL ),
+ wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRL_UPDATED, id, wxSpinEventHandler(fn))
-#endif // _WX_SPINCTRL_H_
+#endif // wxUSE_SPINCTRL
+#endif // _WX_SPINCTRL_H_