// must be called when a new item is inserted/added
void OnItemAdd(size_t WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); }
// must be called when a new item is inserted/added
void OnItemAdd(size_t WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); }
// select one item, use SelectRange() insted if possible!
//
// returns true if the items selection really changed
// select one item, use SelectRange() insted if possible!
//
// returns true if the items selection really changed
// (meaning that too many items changed state to bother counting them
// individually)
bool SelectRange(size_t itemFrom, size_t itemTo,
// (meaning that too many items changed state to bother counting them
// individually)
bool SelectRange(size_t itemFrom, size_t itemTo,
// there are more selected items than non selected ones - this allows to
// handle selection of all items efficiently
bool m_defaultState;
// there are more selected items than non selected ones - this allows to
// handle selection of all items efficiently
bool m_defaultState;