/////////////////////////////////////////////////////////////////////////////
// Name: wx/timer.h
// Purpose: wxTimer, wxStopWatch and global time-related functions
-// Author: Julian Smart (wxTimer), Sylvain Bougnoux (wxStopWatch)
+// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxTimerBase)
// Guillermo Rodriguez (global clean up)
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) wxWidgets team
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TIMER_H_BASE_
#define _WX_TIMER_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "timerbase.h"
-#endif
+#include "wx/defs.h"
+
+#if wxUSE_GUI && wxUSE_TIMER
-#include "wx/setup.h"
#include "wx/object.h"
#include "wx/longlong.h"
#include "wx/event.h"
-
#include "wx/stopwatch.h" // for backwards compatibility
-#if wxUSE_GUI && wxUSE_TIMER
-
-// ----------------------------------------------------------------------------
-// wxTimer
-// ----------------------------------------------------------------------------
// more readable flags for Start():
// generate notifications periodically until the timer is stopped (default)
-#define wxTIMER_CONTINUOUS FALSE
+#define wxTIMER_CONTINUOUS false
// only send the notification once and then stop the timer
-#define wxTIMER_ONE_SHOT TRUE
+#define wxTIMER_ONE_SHOT true
// the interface of wxTimer class
class WXDLLEXPORT wxTimerBase : public wxEvtHandler
// default: if you don't call SetOwner(), your only chance to get timer
// notifications is to override Notify() in the derived class
- wxTimerBase() { Init(); SetOwner(this); }
+ wxTimerBase()
+ { Init(); SetOwner(this); }
// ctor which allows to avoid having to override Notify() in the derived
// class: the owner will get timer notifications which can be handled with
// EVT_TIMER
- wxTimerBase(wxEvtHandler *owner, int timerid = -1)
+ wxTimerBase(wxEvtHandler *owner, int timerid = wxID_ANY)
{ Init(); SetOwner(owner, timerid); }
// same as ctor above
- void SetOwner(wxEvtHandler *owner, int timerid = -1)
- { m_owner = owner; m_idTimer = timerid; }
- wxEvtHandler* GetOwner() const { return m_owner; }
+ void SetOwner(wxEvtHandler *owner, int timerid = wxID_ANY)
+ { m_owner = owner; m_idTimer = timerid == wxID_ANY ? wxNewId() : timerid; }
+ wxEvtHandler * GetOwner() const { return m_owner; }
virtual ~wxTimerBase();
//
// it is now valid to call Start() multiple times: this just restarts the
// timer if it is already running
- virtual bool Start(int milliseconds = -1, bool oneShot = FALSE);
+ virtual bool Start(int milliseconds = -1, bool oneShot = false);
// stop the timer
virtual void Stop() = 0;
// getting info
// ------------
- // return TRUE if the timer is running
+ // return true if the timer is running
virtual bool IsRunning() const = 0;
- // get the (last) timer interval in the milliseconds
+ // return the timer ID
+ int GetId() const { return m_idTimer; }
+
+ // get the (last) timer interval in milliseconds
int GetInterval() const { return m_milli; }
- // return TRUE if the timer is one shot
+ // return true if the timer is one shot
bool IsOneShot() const { return m_oneShot; }
- // return the timer ID
- int GetId() const { return m_idTimer; }
-
-
protected:
// common part of all ctors
- void Init() { m_oneShot = FALSE; m_milli = 0; }
+ void Init()
+ { m_owner = NULL; m_idTimer = wxID_ANY; m_milli = 0; m_oneShot = false; }
wxEvtHandler *m_owner;
int m_idTimer;
-
int m_milli; // the timer interval
- bool m_oneShot; // TRUE if one shot
+ bool m_oneShot; // true if one shot
DECLARE_NO_COPY_CLASS(wxTimerBase)
};
#include "wx/msw/timer.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/timer.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/timer.h"
-#elif defined(__WXX11__) || defined(__WXMGL__) || defined(__WXCOCOA__)
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/timer.h"
+#elif defined(__WXX11__) || defined(__WXMGL__)
#include "wx/generic/timer.h"
+#elif defined (__WXCOCOA__)
+ #include "wx/cocoa/timer.h"
#elif defined(__WXMAC__)
#include "wx/mac/timer.h"
#elif defined(__WXPM__)
{
public:
wxTimerRunner(wxTimer& timer) : m_timer(timer) { }
- wxTimerRunner(wxTimer& timer, int milli, bool oneShot = FALSE)
+ wxTimerRunner(wxTimer& timer, int milli, bool oneShot = false)
: m_timer(timer)
{
m_timer.Start(milli, oneShot);
}
- void Start(int milli, bool oneShot = FALSE)
+ void Start(int milli, bool oneShot = false)
{
m_timer.Start(milli, oneShot);
}
typedef void (wxEvtHandler::*wxTimerEventFunction)(wxTimerEvent&);
+#define wxTimerEventHandler(func) \
+ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxTimerEventFunction, &func)
+
#define EVT_TIMER(timerid, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_TIMER, timerid, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxTimerEventFunction, & func ), NULL),
+ wx__DECLARE_EVT1(wxEVT_TIMER, timerid, wxTimerEventHandler(func))
#endif // wxUSE_GUI && wxUSE_TIMER