#include "wx/bitmap.h"
// Icon
-class WXDLLEXPORT wxIcon: public wxBitmap
+class WXDLLEXPORT wxIcon: public wxGDIObject
{
public:
- wxIcon();
+ wxIcon();
- // Copy constructors
- wxIcon(const wxIcon& icon)
- : wxBitmap()
+ // Copy constructors
+ wxIcon(const wxIcon& icon)
{ Ref(icon); }
- wxIcon(const char **data);
- wxIcon(char **data);
- wxIcon(const char bits[], int width , int height );
- wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
+ wxIcon(const char **data);
+ wxIcon(char **data);
+ wxIcon(const char bits[], int width , int height );
+ wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
- wxIcon(const wxIconLocation& loc)
- {
+ wxIcon(const wxIconLocation& loc)
+ {
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
- }
- ~wxIcon();
+ }
+ ~wxIcon();
- bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
+ bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
int desiredWidth /* = -1 */ , int desiredHeight = -1);
- bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
+ bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
{ return LoadFile( name , flags , -1 , -1 ) ; }
- wxIcon& operator=(const wxIcon& icon)
+ wxIcon& operator=(const wxIcon& icon)
{ if (this != &icon) Ref(icon); return *this; }
- bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
- bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
-
- // create from bitmap (which should have a mask unless it's monochrome):
- // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
- // ctors, assignment operators...), but it's ok to have such function
- void CopyFromBitmap(const wxBitmap& bmp);
-
- DECLARE_DYNAMIC_CLASS(wxIcon)
+ bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
+ bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
+
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
+
+ bool Ok() const;
+ int GetWidth() const;
+ int GetHeight() const;
+ int GetDepth() const;
+ void SetWidth(int w);
+ void SetHeight(int h);
+ void SetDepth(int d);
+ void SetOk(bool isOk);
+
+ WXHICON GetHICON() const ;
+
+ DECLARE_DYNAMIC_CLASS(wxIcon)
};
/*
public:
inline wxICONResourceHandler()
{
- m_name = wxT("ICON resource");
- m_extension = wxEmptyString;
- m_type = wxBITMAP_TYPE_ICON_RESOURCE;
+ SetName(wxT("ICON resource"));
+ SetExtension(wxEmptyString);
+ SetType(wxBITMAP_TYPE_ICON_RESOURCE);
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,