/////////////////////////////////////////////////////////////////////////////
-// Name: sound_sdl.cpp
+// Name: src/unix/sound_sdl.cpp
// Purpose: wxSound backend using SDL
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/01/31
// RCS-ID: $Id$
-// Copyright: (c) 2004, Vaclav Slavik
-// Licence: wxWindows licence
+// Copyright: (c) 2004, Open Source Applications Foundation
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/setup.h"
-
#if defined(__BORLANDC__)
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#if wxUSE_WAVE && wxUSE_LIBSDL
+#if wxUSE_SOUND && wxUSE_LIBSDL
#include <SDL.h>
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/utils.h"
+ #include "wx/module.h"
#endif
#include "wx/thread.h"
-#include "wx/module.h"
#include "wx/sound.h"
// ----------------------------------------------------------------------------
public:
DECLARE_DYNAMIC_CLASS(wxSoundBackendSDLNotification)
wxSoundBackendSDLNotification();
- wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); }
+ wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); }
};
typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction)
DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \
-1, \
-1, \
- (wxObjectEventFunction) \
- (wxSoundBackendSDLNotificationFunction)& func, \
+ (wxObjectEventFunction) wxStaticCastEvent( wxSoundBackendSDLNotificationFunction, & func ), \
(wxObject *) NULL ),
IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification, wxEvtHandler)
class wxSoundBackendSDL : public wxSoundBackend
{
public:
- wxSoundBackendSDL()
+ wxSoundBackendSDL()
: m_initialized(false), m_playing(false), m_audioOpen(false),
- m_evtHandler(NULL) {}
+ m_data(NULL), m_evtHandler(NULL) {}
virtual ~wxSoundBackendSDL();
-
+
wxString GetName() const { return _T("Simple DirectMedia Layer"); }
int GetPriority() const { return 9; }
bool IsAvailable() const;
bool HasNativeAsyncPlayback() const { return true; }
- bool Play(wxSoundData *data, unsigned flags);
+ bool Play(wxSoundData *data, unsigned flags,
+ volatile wxSoundPlaybackStatus *status);
void FillAudioBuffer(Uint8 *stream, int len);
+ void FinishedPlayback();
+
void Stop();
bool IsPlaying() const { return m_playing; }
-
+
private:
+ bool OpenAudio();
+ void CloseAudio();
+
bool m_initialized;
bool m_playing, m_audioOpen;
// playback information:
{
wxLogTrace(_T("sound"),
_T("received playback status change notification"));
- m_backend->Stop();
+ m_backend->FinishedPlayback();
}
wxSoundBackendSDL *m_backend;
wxSoundBackendSDL::~wxSoundBackendSDL()
{
Stop();
+ CloseAudio();
delete m_evtHandler;
}
}
}
-bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags)
+void wxSoundBackendSDL::FinishedPlayback()
+{
+ if (!m_playing)
+ Stop();
+}
+
+bool wxSoundBackendSDL::OpenAudio()
+{
+ if (!m_audioOpen)
+ {
+ if (!m_evtHandler)
+ m_evtHandler = new wxSoundBackendSDLEvtHandler(this);
+
+ m_spec.silence = 0;
+ m_spec.samples = 4096;
+ m_spec.size = 0;
+ m_spec.callback = wx_sdl_audio_callback;
+ m_spec.userdata = (void*)this;
+
+ wxLogTrace(_T("sound"), _T("opening SDL audio..."));
+ if (SDL_OpenAudio(&m_spec, NULL) >= 0)
+ {
+#if wxUSE_LOG_DEBUG
+ char driver[256];
+ SDL_AudioDriverName(driver, 256);
+ wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"),
+ wxString(driver, wxConvLocal).c_str());
+#endif
+ m_audioOpen = true;
+ return true;
+ }
+ else
+ {
+ wxString err(SDL_GetError(), wxConvLocal);
+ wxLogError(_("Couldn't open audio: %s"), err.c_str());
+ return false;
+ }
+ }
+ return true;
+}
+
+void wxSoundBackendSDL::CloseAudio()
+{
+ if (m_audioOpen)
+ {
+ SDL_CloseAudio();
+ wxLogTrace(_T("sound"), _T("closed audio"));
+ m_audioOpen = false;
+ }
+}
+
+bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags,
+ volatile wxSoundPlaybackStatus *WXUNUSED(status))
{
+ Stop();
+
int format;
if (data->m_bitsPerSample == 8)
format = AUDIO_U8;
format = AUDIO_S16LSB;
else
return false;
-
- SDL_LockAudio();
-
- if (!m_evtHandler)
- m_evtHandler = new wxSoundBackendSDLEvtHandler(this);
-
- data->IncRef();
bool needsOpen = true;
if (m_audioOpen)
{
- wxLogTrace(_T("sound"), _T("another sound playing, will be stopped"));
if (format == m_spec.format &&
m_spec.freq == (int)data->m_samplingRate &&
m_spec.channels == data->m_channels)
}
else
{
- SDL_CloseAudio();
- m_audioOpen = false;
- wxLogTrace(_T("sound"), _T("closed audio"));
+ CloseAudio();
}
- m_data->DecRef();
}
-
- m_playing = true;
- m_data = data;
- m_pos = 0;
- m_loop = (flags & wxSOUND_LOOP);
- wxLogTrace(_T("sound"), _T("prepared sound for playback"));
-
- bool status = true;
if (needsOpen)
{
m_spec.format = format;
m_spec.freq = data->m_samplingRate;
m_spec.channels = data->m_channels;
- m_spec.silence = 0;
- m_spec.samples = 4096;
- m_spec.size = 0;
- m_spec.callback = wx_sdl_audio_callback;
- m_spec.userdata = (void*)this;
-
- wxLogTrace(_T("sound"), _T("opening SDL audio..."));
- status = (SDL_OpenAudio(&m_spec, NULL) >= 0);
- if (status)
- {
-#if wxUSE_LOG_DEBUG
- char driver[256];
- SDL_AudioDriverName(driver, 256);
- wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"),
- wxString(driver, wxConvLocal).c_str());
-#endif
- m_audioOpen = true;
- SDL_PauseAudio(0);
- }
- else
- {
- wxString err(SDL_GetError(), wxConvLocal);
- wxLogError(_("Couldn't open audio: %s"), err.c_str());
- }
+ if (!OpenAudio())
+ return false;
}
+ SDL_LockAudio();
+ wxLogTrace(_T("sound"), _T("playing new sound"));
+ m_playing = true;
+ m_pos = 0;
+ m_loop = (flags & wxSOUND_LOOP);
+ m_data = data;
+ data->IncRef();
SDL_UnlockAudio();
- if (!status)
- return false;
+ SDL_PauseAudio(0);
// wait until playback finishes if called in sync mode:
if (!(flags & wxSOUND_ASYNC))
{
wxLogTrace(_T("sound"), _T("waiting for sample to finish"));
- while (m_playing)
+ while (m_playing && m_data == data)
{
#if wxUSE_THREADS
// give the playback thread a chance to add event to pending
if (wxThread::IsMain())
wxMutexGuiLeave();
#endif
- wxUsleep(10);
+ wxMilliSleep(10);
#if wxUSE_THREADS
if (wxThread::IsMain())
wxMutexGuiEnter();
void wxSoundBackendSDL::Stop()
{
SDL_LockAudio();
-
- if (m_audioOpen)
+ SDL_PauseAudio(1);
+ m_playing = false;
+ if (m_data)
{
- SDL_CloseAudio();
- m_audioOpen = false;
- wxLogTrace(_T("sound"), _T("closed audio"));
m_data->DecRef();
+ m_data = NULL;
}
-
SDL_UnlockAudio();
}
return new wxSoundBackendSDL();
}
-#endif // wxUSE_WAVE && wxUSE_LIBSDL
+#endif // wxUSE_SOUND && wxUSE_LIBSDL