#include "wx/setup.h"
#if wxUSE_WX_RESOURCES
+
+#include "wx/bitmap.h"
#include <stdio.h>
// A few further types not in wx_types.h
// Extended styles: for resource usage only
// Use dialog units instead of pixels
-#define wxRESOURCE_DIALOG_UNITS 1
+#define wxRESOURCE_DIALOG_UNITS 0x0001
// Use default system colour and font
-#define wxRESOURCE_USE_DEFAULTS 2
+#define wxRESOURCE_USE_DEFAULTS 0x0002
+// Old-style vertical label
+#define wxRESOURCE_VERTICAL_LABEL 0x0004
+// Old-style horizontal label
+#define wxRESOURCE_HORIZONTAL_LABEL 0x0008
// Macros to help use dialog units
#define wxDLG_POINT(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxPoint(x, y)) : wxPoint(x, y))
#undef FindResource
#endif
+class WXDLLEXPORT wxInputStream;
+
/*
* Internal format for control/panel item
*/
inline long GetStyle() const { return m_windowStyle; }
inline int GetId() const { return m_windowId; }
- inline long GetValue1() const { return m_value1; }
- inline long GetValue2() const { return m_value2; }
- inline long GetValue3() const { return m_value3; }
- inline long GetValue5() const { return m_value5; }
+ inline wxInt32 GetValue1() const { return m_value1; }
+ inline wxInt32 GetValue2() const { return m_value2; }
+ inline wxInt32 GetValue3() const { return m_value3; }
+ inline wxInt32 GetValue5() const { return m_value5; }
inline wxString GetValue4() const { return m_value4; }
inline wxList& GetChildren() const { return (wxList&) m_children; }
inline wxStringList& GetStringValues() const { return (wxStringList&) m_stringValues; }
inline wxColour& GetButtonColour() const { return (wxColour&) m_buttonColour; }
inline void SetResourceStyle(long style) { m_exStyle = style; }
- inline long GetResourceStyle() const { return m_exStyle; }
+ inline wxInt32 GetResourceStyle() const { return m_exStyle; }
protected:
wxList m_children;
virtual bool DeleteResource(const wxString& name);
virtual bool ParseResourceFile(const wxString& filename);
+ virtual bool ParseResourceFile(wxInputStream *is);
virtual bool ParseResourceData(const wxString& data);
virtual bool SaveResource(const wxString& filename);